Quote Originally Posted by Altanas View Post
I wholly favour the Journey, but I dont feel it eminates from the Grind at all.

I liked the traditional xp party, but hated the fact you just camped in one spot the whole time. I spent 10 hours in Boyada Tree in one camp /groan, and didnt learn much about my job as it became a brainless exercise.

I'd agree that partying is pretty much how to meet new people though, but the most cherished memories comes from adventuring with those new friends while trying to do a quest or mission (i.e. a non grindy activity) - that is the Journey. 14 lacks this Journey.
Hi Altanas,

Thanks for the detailed reply.

Oh I totally agree regarding Missions. In a perfect world, I think a dream MMO for me would be one where everyone could gain Experience and Level Up via Cinematic, Glorious Adventures (Missions) on the same level of quality of cinematography, in-depth storyline and with dramatic situations as Chains of Promathea's Missions.

Imagine if you could party with friends or strangers via some new interesting Mission that took you around Eorzea every night?

THAT would be amazing and far more interesting than just pure EXP Grinding, but we all know that's not realistic. No Development Team could sustain that much high-quality content for that much time (from Level 1 -> Max and have a good variety of it). One can dream.

But I hope we get more dramatic, interesting Missions when 2.0 hits, with challenging situations like we had in Chains of Promathea.

I actually met some of my best friends from random EXP Parties in XI and some great JP Players who became good friends.