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  1. #111
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by grandm View Post
    things are alittle hazy here. from the note's today it would seem to suggest this, but from what we have been told in the past of how jobs work. when you get a job, you get a job stone. and when you put the stone on you get job abilities and lose class abilities and you get access to job armour and weapons.

    but that is old info who knows how it will work when it is released
    Grandm hi hi /wave!!

    Here is how it goes. You do a quest and get a job stone then equip it and bam!! you have all your class abilities and whatever job abilities you unlock from doing the job quests. What you lose is most of your crossclass abilities (this is still unknown if its all crossclass or just most of them) but you become even more defined in your role with that class/job. You do not lose any class abilities so don't worry about that... one way to look at it is like this. At level 50 you will have 15 abilities total and 10 crossclass abilities but when you set your job you lose those 10 crossclass and pick up your job abilities (which I think right now they show about 5 or so each job) which pretty much replace the crossclass set and make you a more defined tank/healer/dd.

    I hope this helps ^^

    The cat is bemused =-.-=
    (0)

  2. #112
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I'm 50THM and 50CNJ
    I really like the changes I've read. I just don't understand where enfeebling spells went. I assume when they introduce a red mage class it'll go to them.

    Also one thing to always consider is when level cap increases, 50 will just be another milestone soon forgotten 10-15-20 levels after when you reach the new cap full of new abilities. I think since we're rapidly approaching that time for an increase, they've probably got a lot more planned out up ahead and we won't even be remembering the 50 limitations.
    (2)

  3. #113
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Kiote View Post
    I wish I understood how people could possibly support Auto Attack for Archer Bows. Such a bad idea. They are going to have to nerf the damage so much it's painful to think about.
    . . .

    One, Archers having ranged auto attack at the same delays they have now would actually work out to pretty much the same damage, plus a little bit resulting from not having to deal with various forms of delay/lag. So, no, there would be absolutely no reason to nerf the damage.

    Two, lack of a ranged auto attack is the primary reason Archers never get invited to Ifrit. Well, that and the whole getting-hit-with-a-nerf-bat thing. . .
    (0)

  4. #114
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Your "opinions" as you call them have no real merit seeing as you have not seen how these changes affect the classes.
    Considering what they announced for changes, and what they said they were gonna do just before the announcement, and how they are always putting things together last minute... AND how the game always takes the minimalist approach to everything, it's quite safe to say SE has NOT had enough time to fully test this out.

    SE didn't even make abilities/spells that go with their initial design from a few days previous.
    How is it hard to believe we can't trust them to deliver a balanced system?

    I'm not even talking about FFXI, I'm solely looking at what Yoshida has done multiple times, and looking at the most likely probability.
    (0)

  5. #115
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ I think you will find that when most MMO's change large parts of its battle system it rarely releases completely balanced.

    Just look at WoW after Cataclysm was launched, they had to go back several times and make changes to certain classes, this will be no different.

    Dev team has said that its work in progress multiple times and the whole reason we are getting this info early is to get our opinion.
    (0)

  6. #116
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Wow you're wrong about almost literally everything! That's impressive!

    I am a bit concerned about the capacity for PGL, CON, and THM to deal damage against opponents with strong elemental strengths/weaknesses, but on the other hand, different elements having different hats means that we'll have to adjust our strategies on a per-battle basis, which is interesting to me.

    I can't even begin to comprehend why you'd rather have an Archer that is annoying and crappy rather than an Archer that is -not- annoying.

    OH WAIT you're right about there not being enough enfeebling magic, they do need to take advantage of the opened-up design space they've enabled here and introduce a few new classes and jobs sooner than later. Well, I'd /like/ it if they did. But we have Sleepga, which is sort of the important one for a many vs. many situation, so...
    (1)
    7UP!


  7. #117
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Correct me if I'm wrong, but dragoon and dark knight were combined in XII IZJS so it's not exactly new to the series to happen. I think it's fine considering they're not adding more melee anytime soon, and I think a lot of weapons will come before scythes. (Muskets, Katanas, Great Swords).

    Conjurers have an ability that raises their damage output 20%, and two elemental magics, as well as sleep. Reactionary skills should definitely be class specific. It makes the classes more unique. Archer's bow is auto attack bc Archers have been complaining about their auto attack.

    I agree with the other points you made.
    (1)

  8. #118
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Kiote View Post
    A list of things to fix for these Class Overhauls:

    Lancer is supposed to be a Dragoon, not a Dark Knight.

    Conjurers do not have enough offensive abilities for Solo.

    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.

    Mages do not have enough spells. Mages should always have more skills than Melees

    There is a severe lack of Enfeebling Magic.

    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.

    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)

    Archer's Bow should not be an Auto Attack.
    Where do you get lancer being a DRK? Because of like one ability? Get over it.

    Armoury system DUH. CNJ has plenty enough spells in 1.20 and what they are missing they will get from THM.
    I can see your point here for a change.

    Try it before you knock it.

    Agreed but enfeebs will be fixed in due time, they have to have some spells to have for a new mage class when they put one out.

    A job is a specialization of 2 or maybe more later set classes. There will be quit a big difference from the abilities I have read. Yet another point I do not understand in your post.

    I am sure it will be adjusted, it sounds neat at least.

    Archers bow should have been a ranged auto attack from day one. That was my number one gripe about Archer since alpha build. For you to say otherwise is mind blowing. (Now we will actually be able to dodge and shoot instead of being stuck in an animation lock)

    My suggestion to you instead of suggesting make the game more like FFXI, just go play FFXI. We got a new game here that is trying to be different and interesting in its own way.
    (0)
    Last edited by Dargoth_Draconia; 11-20-2011 at 08:24 AM.

  9. #119
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by NadienKirisame View Post
    Grandm hi hi /wave!!

    Here is how it goes. You do a quest and get a job stone then equip it and bam!! you have all your class abilities and whatever job abilities you unlock from doing the job quests. What you lose is most of your crossclass abilities (this is still unknown if its all crossclass or just most of them) but you become even more defined in your role with that class/job. You do not lose any class abilities so don't worry about that... one way to look at it is like this. At level 50 you will have 15 abilities total and 10 crossclass abilities but when you set your job you lose those 10 crossclass and pick up your job abilities (which I think right now they show about 5 or so each job) which pretty much replace the crossclass set and make you a more defined tank/healer/dd.

    I hope this helps ^^

    The cat is bemused =-.-=
    cat this all seems very realistic, but 2 points 1) i have not read nothing official, and 2) this don't take in to account why we need a second class to unlock a job i.e. gld 30 mrd 15 = pld

    but as always the cat makes sense, and i could easy see it the way you put it
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #120
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by PrettyPrincess View Post
    I agree .
    As far as archer goes I disagree, as we are rooted to the ground while firing, autoattack would actually make our mobility even worse than it already is, never mind the fact that shadowbind would be rendered useless. Ever played laser tag? even an expert shot will lose a significant amount of accuracy and prescision if firing from the hip or on the move, the same applies to archery. Not having a ranged autoattack makes us more mobile than we would otherwise, and being rooted would be an acceptable weakness if the devs didn't gimp our damage as badly as they did.
    (0)

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