Wow you're wrong about almost literally everything! That's impressive!

I am a bit concerned about the capacity for PGL, CON, and THM to deal damage against opponents with strong elemental strengths/weaknesses, but on the other hand, different elements having different hats means that we'll have to adjust our strategies on a per-battle basis, which is interesting to me.

I can't even begin to comprehend why you'd rather have an Archer that is annoying and crappy rather than an Archer that is -not- annoying.

OH WAIT you're right about there not being enough enfeebling magic, they do need to take advantage of the opened-up design space they've enabled here and introduce a few new classes and jobs sooner than later. Well, I'd /like/ it if they did. But we have Sleepga, which is sort of the important one for a many vs. many situation, so...