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  1. #10
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    There isn't any definitive definition of what a "dragoon" is "supposed" to be. A "dragoon" is going to be whatever the devs want it to be. The problem is that this is not a good change comes from your subjective perspective, not from an objective one.
    A Dragoon is a Fighter who a: Ecels at killing Dragons or b:Is versed in the skills of dragons

    A Dark Knight is a Fight who sacrificed body and soul for the power to destroy things.


    Quote Originally Posted by Rentahamster View Post
    At the early levels, perhaps. There's not enough info to make a definitive statement about this yet.
    They do not even have weapons skills and two offensive spells is not significant.

    Quote Originally Posted by Rentahamster View Post
    Why not? I don't see any reason why they shouldn't be. It gives each class something unique.
    There is no reason to restrict these to a single class. They add a significant level of Engagment to Combat and reduce the level of monotony to Auto Attack. If you did notice. How three manual attacks were not listed in these changes.

    Quote Originally Posted by Rentahamster View Post
    Perhaps. Again, not enough info yet to know how this will play out.
    This is not a perhaps. Since the beginning of the series Final Fantasy Mages have had a plethora of Spells from which to chose from. If the goal is to make the game more final fantasy like, you don't restrict fundamental aspects of the series.

    Quote Originally Posted by Rentahamster View Post
    There are lots of additional effects to magic now when you do it in a combo.
    The purpose of enfeebling magic to quickly inhibit enemies without drawing to much attention to yourself. To tack these effects onto Heavy damage spells defeats their purpose and diminishes the depth of the class.

    Quote Originally Posted by Rentahamster View Post
    Classes are closely aligned with jobs because they're designed to be like those classes, only with more role-specific attributes. Why should there be a "noticeable difference"?
    Classes are supposed to operate independently of Jobs. They are supposed to be effect on there own, not gimped versions of their Job.

    Quote Originally Posted by Rentahamster View Post
    That's why you use the element that the target monster is weak to.
    That would be fine if you had them all but you dont.

    Quote Originally Posted by Rentahamster View Post
    Yes it should. Not having a ranged auto attack is one of archers most glaring weaknesses regarding mobility. Besides, you can just not target a mob if you don't want to attack it.
    No, not having Auto attack was the saving Grace of the Archer Class. It's ability to specifically time when it unleashed massive damage was the one thing that truly set it apart from every other class.
    (3)
    Last edited by Kiote; 11-19-2011 at 07:11 AM.