Quote Originally Posted by Kiote View Post
A list of things to fix for these Class Overhauls:

Lancer is supposed to be a Dragoon, not a Dark Knight.
who says ?

Conjurers do not have enough offensive abilities for Solo.
My main is CON and I think the changes are fine, you are not so your opinion doesn't matter

Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.
Yes they should.

Mages do not have enough spells. Mages should always have more skills than Melees
Again says who ?

There is a severe lack of Enfeebling Magic.
Possibly left for a new mage class.

Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.
I see no harm with this, the whole point of this class reform was to make the armory system less of a mish mash and the jobs where to further solidify those changes.

Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)
They are designed as stances, fire = attack boost, wind = evasion boost, earth = defense boost.

Archer's Bow should not be an Auto Attack.
Yes it should, I'll want to play Archer now at least