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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiote View Post
    Lancer is supposed to be a Dragoon, not a Dark Knight.
    There isn't any definitive definition of what a "dragoon" is "supposed" to be. A "dragoon" is going to be whatever the devs want it to be. The problem is that this is not a good change comes from your subjective perspective, not from an objective one.

    Quote Originally Posted by Kiote View Post
    Conjurers do not have enough offensive abilities for Solo.
    At the early levels, perhaps. There's not enough info to make a definitive statement about this yet.

    Quote Originally Posted by Kiote View Post
    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.
    Why not? I don't see any reason why they shouldn't be. It gives each class something unique.

    Quote Originally Posted by Kiote View Post
    Mages do not have enough spells. Mages should always have more skills than Melees
    Perhaps. Again, not enough info yet to know how this will play out.

    Quote Originally Posted by Kiote View Post
    There is a severe lack of Enfeebling Magic.
    There are lots of additional effects to magic now when you do it in a combo.

    Quote Originally Posted by Kiote View Post
    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.
    Classes are closely aligned with jobs because they're designed to be like those classes, only with more role-specific attributes. Why should there be a "noticeable difference"?

    Quote Originally Posted by Kiote View Post
    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)
    That's why you use the element that the target monster is weak to.

    Quote Originally Posted by Kiote View Post
    Archer's Bow should not be an Auto Attack.
    Yes it should. Not having a ranged auto attack is one of archers most glaring weaknesses regarding mobility. Besides, you can just not target a mob if you don't want to attack it.
    (47)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #2
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    Join Date
    Mar 2011
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    Gridania
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    1,620
    Quote Originally Posted by Rentahamster View Post
    There isn't any definitive definition of what a "dragoon" is "supposed" to be. A "dragoon" is going to be whatever the devs want it to be. The problem is that this is not a good change comes from your subjective perspective, not from an objective one.


    At the early levels, perhaps. There's not enough info to make a definitive statement about this yet.


    Why not? I don't see any reason why they shouldn't be. It gives each class something unique.


    Perhaps. Again, not enough info yet to know how this will play out.


    There are lots of additional effects to magic now when you do it in a combo.


    Classes are closely aligned with jobs because they're designed to be like those classes, only with more role-specific attributes. Why should there be a "noticeable difference"?


    That's why you use the element that the target monster is weak to.


    Yes it should. Not having a ranged auto attack is one of archers most glaring weaknesses regarding mobility. Besides, you can just not target a mob if you don't want to attack it.
    I agree .
    (22)

  3. #3
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by PrettyPrincess View Post
    I agree .
    As far as archer goes I disagree, as we are rooted to the ground while firing, autoattack would actually make our mobility even worse than it already is, never mind the fact that shadowbind would be rendered useless. Ever played laser tag? even an expert shot will lose a significant amount of accuracy and prescision if firing from the hip or on the move, the same applies to archery. Not having a ranged autoattack makes us more mobile than we would otherwise, and being rooted would be an acceptable weakness if the devs didn't gimp our damage as badly as they did.
    (0)

  4. #4
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    There isn't any definitive definition of what a "dragoon" is "supposed" to be. A "dragoon" is going to be whatever the devs want it to be. The problem is that this is not a good change comes from your subjective perspective, not from an objective one.
    A Dragoon is a Fighter who a: Ecels at killing Dragons or b:Is versed in the skills of dragons

    A Dark Knight is a Fight who sacrificed body and soul for the power to destroy things.


    Quote Originally Posted by Rentahamster View Post
    At the early levels, perhaps. There's not enough info to make a definitive statement about this yet.
    They do not even have weapons skills and two offensive spells is not significant.

    Quote Originally Posted by Rentahamster View Post
    Why not? I don't see any reason why they shouldn't be. It gives each class something unique.
    There is no reason to restrict these to a single class. They add a significant level of Engagment to Combat and reduce the level of monotony to Auto Attack. If you did notice. How three manual attacks were not listed in these changes.

    Quote Originally Posted by Rentahamster View Post
    Perhaps. Again, not enough info yet to know how this will play out.
    This is not a perhaps. Since the beginning of the series Final Fantasy Mages have had a plethora of Spells from which to chose from. If the goal is to make the game more final fantasy like, you don't restrict fundamental aspects of the series.

    Quote Originally Posted by Rentahamster View Post
    There are lots of additional effects to magic now when you do it in a combo.
    The purpose of enfeebling magic to quickly inhibit enemies without drawing to much attention to yourself. To tack these effects onto Heavy damage spells defeats their purpose and diminishes the depth of the class.

    Quote Originally Posted by Rentahamster View Post
    Classes are closely aligned with jobs because they're designed to be like those classes, only with more role-specific attributes. Why should there be a "noticeable difference"?
    Classes are supposed to operate independently of Jobs. They are supposed to be effect on there own, not gimped versions of their Job.

    Quote Originally Posted by Rentahamster View Post
    That's why you use the element that the target monster is weak to.
    That would be fine if you had them all but you dont.

    Quote Originally Posted by Rentahamster View Post
    Yes it should. Not having a ranged auto attack is one of archers most glaring weaknesses regarding mobility. Besides, you can just not target a mob if you don't want to attack it.
    No, not having Auto attack was the saving Grace of the Archer Class. It's ability to specifically time when it unleashed massive damage was the one thing that truly set it apart from every other class.
    (3)
    Last edited by Kiote; 11-19-2011 at 07:11 AM.