Quote Originally Posted by Kiote View Post
Lancer is supposed to be a Dragoon, not a Dark Knight.
There isn't any definitive definition of what a "dragoon" is "supposed" to be. A "dragoon" is going to be whatever the devs want it to be. The problem is that this is not a good change comes from your subjective perspective, not from an objective one.

Quote Originally Posted by Kiote View Post
Conjurers do not have enough offensive abilities for Solo.
At the early levels, perhaps. There's not enough info to make a definitive statement about this yet.

Quote Originally Posted by Kiote View Post
Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.
Why not? I don't see any reason why they shouldn't be. It gives each class something unique.

Quote Originally Posted by Kiote View Post
Mages do not have enough spells. Mages should always have more skills than Melees
Perhaps. Again, not enough info yet to know how this will play out.

Quote Originally Posted by Kiote View Post
There is a severe lack of Enfeebling Magic.
There are lots of additional effects to magic now when you do it in a combo.

Quote Originally Posted by Kiote View Post
Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.
Classes are closely aligned with jobs because they're designed to be like those classes, only with more role-specific attributes. Why should there be a "noticeable difference"?

Quote Originally Posted by Kiote View Post
Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)
That's why you use the element that the target monster is weak to.

Quote Originally Posted by Kiote View Post
Archer's Bow should not be an Auto Attack.
Yes it should. Not having a ranged auto attack is one of archers most glaring weaknesses regarding mobility. Besides, you can just not target a mob if you don't want to attack it.