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  1. #1
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    A list of things to fix for these Class Overhauls:

    Lancer is supposed to be a Dragoon, not a Dark Knight.

    Conjurers do not have enough offensive abilities for Solo.

    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.

    Mages do not have enough spells. Mages should always have more skills than Melees

    There is a severe lack of Enfeebling Magic.

    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.

    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)

    Archer's Bow should not be an Auto Attack.
    i think this is the worst thread i have ever read and i read a lot....

    These are all opinions and it won't make MY game better. just because you do not like it does not mean we all wont.

    Please wait to play before you complain even tho i no its hard for you.
    (4)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by DNO View Post
    i think this is the worst thread i have ever read and i read a lot....

    These are all opinions and it won't make MY game better. just because you do not like it does not mean we all wont.

    Please wait to play before you complain even tho i no its hard for you.
    ^this and DNO sig explains my points rather well.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    31
    Quote Originally Posted by Kiote View Post
    Mages do not have enough spells. Mages should always have more skills than Melees
    Well THM can just take Stone and Aero from CON and have all of the elements.
    (0)

  4. #4
    Player

    Join Date
    Aug 2011
    Posts
    179
    Quote Originally Posted by Kiote View Post
    A list of things to fix for these Class Overhauls:

    Lancer is supposed to be a Dragoon, not a Dark Knight.

    Conjurers do not have enough offensive abilities for Solo.

    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.

    Mages do not have enough spells. Mages should always have more skills than Melees

    There is a severe lack of Enfeebling Magic.

    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.

    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)

    Archer's Bow should not be an Auto Attack.

    Yeah, I totally agree with most all of these, except the first and last. I don't think they've stepped outside of any boundaries so far in their LNC/DRG design. As more lore rolls in, I'd expect it will feel like a more appropriate fit. And, having ARC as my first 50 since launch, I've always wanted an option for ranged auto-attack. It would be great if it's toggleable, but even if it's not, I'm sure simply turning around and not facing the target would stop auto attack, much like a melee would do if needed to quickly stop dmg. ARC, especially since 1.19, needs all the TP it can get at this point.

    The rest of the post is spot on, based on what has been currently announced. I am a mage at heart from XI, and primarily play CNJ in XIV, but these reforms to mage classes definitely leaves me unenthusiastic about our future. It's almost as if they just blended all the classes together to have all similar playstyles.. with just different actions. Mage and Melee have always been two completely different "feels" with completely different playstyles, and Dev's are kinda taking away from that by putting all the classes on the same linear setup. Though I have to admit, some of the melee classes seem alot more appealing due to these reforms as well.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Worst thread ever, comparing new abilities system with current mob's difficulties and settings. Everything will of course be balanced toward the new changes.


    Also, there is no such things as "No, not having Auto attack was the saving Grace of the Archer Class. It's ability to specifically time when it unleashed massive damage was the one thing that truly set it apart from every other class.", multishot now does nothing, and a buffed WS will do more. I supposed you'd know if u actually play the class but no.. People are against you because you acts like you know everything when you don't.
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
    HE IS BALANCING THE ARMOURY SYSTEM + EACH CLASS ITSELF THAT's IT ; ;
    (1)

  7. #7
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Eight fixes to something that is only written, not in practice.
    (2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Traits might play a bigger part than we suspect.

    Also, for level 50 chars I find it's pretty OK. If the cap grows 5 levels per year or so we shoul be getting better and more interesting abilities in time.
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  9. #9
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Woah, there's already a thread like this?
    (1)

  10. #10
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I'm 50THM and 50CNJ
    I really like the changes I've read. I just don't understand where enfeebling spells went. I assume when they introduce a red mage class it'll go to them.

    Also one thing to always consider is when level cap increases, 50 will just be another milestone soon forgotten 10-15-20 levels after when you reach the new cap full of new abilities. I think since we're rapidly approaching that time for an increase, they've probably got a lot more planned out up ahead and we won't even be remembering the 50 limitations.
    (2)

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