I agree with you, the new system already force player to have equipped their class abilities/spells, we could have greater freedom for the cross-class portion of our abilities.The class reforms and actions list looks excellent.
However, I noticed that about 2/3 of every class is class/job-exclusive.
This is a huge nerf to the armory system. The idea that your character was ultimately up to you for the most part, being able to customize your character as you see fit.
I'm all behind making weapon skills be class/job exclusive. (It was always weird to use archer skills on other jobs).
I'm kind of iffy on traits being tied to jobs.
But having so many abilities tied to jobs SEVERELY limits how much we can customize our characters. I just really, really don't like that. It'll probably boil down to every class having a few "must-have abilities" that most of the hardcore crowd goes for, and everyone will be the same. And at that point, what's the point in having flexibility on what abilities you want equipped?![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
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