Quote Originally Posted by Llewelyn View Post
The class reforms and actions list looks excellent.

However, I noticed that about 2/3 of every class is class/job-exclusive.

This is a huge nerf to the armory system. The idea that your character was ultimately up to you for the most part, being able to customize your character as you see fit.

I'm all behind making weapon skills be class/job exclusive. (It was always weird to use archer skills on other jobs).

I'm kind of iffy on traits being tied to jobs.

But having so many abilities tied to jobs SEVERELY limits how much we can customize our characters. I just really, really don't like that. It'll probably boil down to every class having a few "must-have abilities" that most of the hardcore crowd goes for, and everyone will be the same. And at that point, what's the point in having flexibility on what abilities you want equipped?
The armoury system was never up to you how to play, it was DDs MUST use x, y, z skills if you dont have these you cannot run with us, there was no freedom because of how the community is.

Having the majority of actions class exclusive introduces class uniqueness, right now the only reason to play a specific class is either stats (GLD/MRD tanking) or the range of attacks (PUG gets hit by ifrit's sear because they have to be really close to the mob, whereas LNC can avoid it at max distance) apart from those there is no reason to lvl say MRD over LNC because I can just equip the majoroty of MRD skills on my LNC.

If they kept it like it is now they might as well just say "The number of classes has been reduced to 4, Attacker, Tank, Healer and Nuker" because basicly that is what it is like now, there are too many actions you can equip to any class.