Quote Originally Posted by Bayohne View Post
Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
I think you need to talk to yoshi-p about this we want a type of BR that we can do as a team. Like in ffxi we thought the combo system would have been a skillchain mix with a new type of BR with a awesome cool look at the end of the skillchain just like ffxi. This is pretty much useless for us players who enjoy team work and like the idea of it.

Please add a type of skillchain system like ffxi that would work with ffxiv.

@Alhanelem: wrong in FFXIV we use BR for dungeon and doing NM and long battles short battle like leves and killing mobs that die quick was just pointless but everything else good to use it on.

In ffxi we did use skillchain a lot but it became something you only do by yourself like samurai and stuff but that was SE issue for doing that not the players.