Quote Originally Posted by Exni View Post
Wow, really? That's pretty lame, no offense to you. I thought the whole point was to incorporate some sort of party-wide mechanic to revamp/replace XI's skillchains or XIV's battle regimens. Please, please, please talk to the Dev's about ALSO reincluding battle regimens (or bringing back skillchains) with the release of "combos", as that mechanic is needed way more than some solo combo system.. We've already lost a ton of abilities/spells, man this patch is looking worse and worse each day.
Silly that you expected that, considering they never once announced it to be the replacement for BRs, and always mentioned it as individual combos. The point never was to make them like skillchains. This system is something in and of itself. BR replacement is to come in the future, post 1.21 based on what Yoshi said when they removed it with 1.19. You have only yourself to blame for having misplaced expectations, as all of these things have been addressed.

Quote Originally Posted by elreed View Post
Well just one more question, can different classes weapons skills combine to make a combo, like mrd ws1 with gladiator ws 3? or too much complex atm?
Individual combos are meant as incentive to promote the use of native skills. Positive reinforcement. Further adds to class identity. They are also meant to promote strategic and dynamic play rather than simply standing still and 2/10 skills.

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Also, any notion that implementation of individual combos removes/reduces incentive to party is a wild accusation at best. Especially with classes becoming further specialized and unique, each class has something to bring to the party.