Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 70
  1. #1
    Player
    desslok's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Desslok Desslar
    World
    Excalibur
    Main Class
    Arcanist Lv 33

    question about combos

    can you only execute combos by yourself or will you be able to cross-class combos with other party members? i realize se hasn't posted about combos yet and that will probably answer this question but just throwing it out there.
    (2)

  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Well they're called "individual combos," leaving one to assume they're an individual endeavor.

    Though they have said Battle Regimines will make a return.
    (5)

  3. #3
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    As far as I've seen from the recently posted class action list, combos can only be executed from the same class. I'm not sure if two PGLs in a same party could make combos together.

    Quote Originally Posted by Sephrick View Post
    Though they have said Battle Regimines will make a return.
    Yea, that's what I assume cross-class combos would be.
    (0)

  4. #4
    Player

    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    43
    Another question: do combos only come with fries, or do we get a choice of side options?
    (1)

  5. #5
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Vyncent View Post
    Another question: do combos only come with fries, or do we get a choice of side options?
    I think you need to add 50 cents to switch items...
    (0)

  6. #6
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
    (45)
    Matt "Bayohne" Hilton - Community Team

  7. #7
    Player
    desslok's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Desslok Desslar
    World
    Excalibur
    Main Class
    Arcanist Lv 33
    Quote Originally Posted by Bayohne View Post
    Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
    thanks a lot for the response.
    (0)

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    That is a bit rubbish, very anti-team work.

    But it is annoying when others mess it up.
    (5)

  9. #9
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    So, no real incentive to party, more solo friendly MMO mechanics.

    Not too impressed myself.

    Just bring back FF11 Skillchains or something. These untested systems are really becoming a burden on the game, having to relearn them every 6 months, revamp them every 2 months, and still they don't work well.

    At this point, innovation in FFXIV is going to kill it slowly.
    (6)
    Last edited by DoctorMog; 11-22-2011 at 05:30 AM.

  10. #10
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorMog View Post
    So, no real incentive to party, more solo friendly MMO mechanics.

    Not too impressed myself.

    Just bring back FF11 Skillchains or something. These untested systems are really becoming a burden on the game, having to relearn them every 6 months, revamp them every 2 months, and still they don't work well.

    At this point, innovation in FFXIV is going to kill it slowly.
    Long term plan.

    Skillchains can coexist with individual combos. One system does not need to be selected from the two. They temporarily suspended BRs as it was an ok system at best, and with the drastic battle changes we're getting now, they wouldn't function properly. It's very likely we will get some sort of skillchain system that promotes teamwork in time.

    The whole learning something new every 6 months thing is to be expected when playing an MMO going through a huge overhaul.
    (15)
    Last edited by NoctisUmbra; 11-22-2011 at 06:01 AM.

Page 1 of 7 1 2 3 ... LastLast