can you only execute combos by yourself or will you be able to cross-class combos with other party members? i realize se hasn't posted about combos yet and that will probably answer this question but just throwing it out there.
can you only execute combos by yourself or will you be able to cross-class combos with other party members? i realize se hasn't posted about combos yet and that will probably answer this question but just throwing it out there.
Well they're called "individual combos," leaving one to assume they're an individual endeavor.
Though they have said Battle Regimines will make a return.
As far as I've seen from the recently posted class action list, combos can only be executed from the same class. I'm not sure if two PGLs in a same party could make combos together.
Yea, that's what I assume cross-class combos would be.
Another question: do combos only come with fries, or do we get a choice of side options?
Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
Matt "Bayohne" Hilton - Community Team
thanks a lot for the response.Combos are for an individual to execute and not multiple party members. Meaning that other classes can't add to, or interrupt, a combo you're performing. Also even if a combo's additional effect is resisted, as long as the combo triggering action hits the target, the combo will still be able to be chained together and won't be lost. For example if a combo's special effect is a "Stun", if the stun fails to take effect but your action connects, you can still continue to the next step of your combo.
That is a bit rubbish, very anti-team work.
But it is annoying when others mess it up.
So, no real incentive to party, more solo friendly MMO mechanics.
Not too impressed myself.
Just bring back FF11 Skillchains or something. These untested systems are really becoming a burden on the game, having to relearn them every 6 months, revamp them every 2 months, and still they don't work well.
At this point, innovation in FFXIV is going to kill it slowly.
Last edited by DoctorMog; 11-22-2011 at 05:30 AM.
Long term plan.So, no real incentive to party, more solo friendly MMO mechanics.
Not too impressed myself.
Just bring back FF11 Skillchains or something. These untested systems are really becoming a burden on the game, having to relearn them every 6 months, revamp them every 2 months, and still they don't work well.
At this point, innovation in FFXIV is going to kill it slowly.
Skillchains can coexist with individual combos. One system does not need to be selected from the two. They temporarily suspended BRs as it was an ok system at best, and with the drastic battle changes we're getting now, they wouldn't function properly. It's very likely we will get some sort of skillchain system that promotes teamwork in time.
The whole learning something new every 6 months thing is to be expected when playing an MMO going through a huge overhaul.
Last edited by NoctisUmbra; 11-22-2011 at 06:01 AM.
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