Why not do it right the first time?
I can answer that question immediately.

Because the player base dosen't know what the game needs. Simple at that. SE's listening to the players, trying to find the medium between what's good by them, and what's good for the game as a whole. For a game that's heavily flopped, that's going to take some trial an error.

In fact, MMO's in general are a process of trial and error, we're just being part of the more rudimentary works this time around because the initial release was so horrifyingly bad.

The community shouted for major change, then asked for more job uniqueness, then when the classes started being narrowed down to emphasis their uniqueness everyone cried. "OMG WHERE'S MY VERSATILITY!?"

The bipolar playerbase is just as much at fault here as the developers are for overcompensation on demands. And several systems are going to get revamped multiple times until the equilibrium is reached.

I like the combo system. No, it is NOT the replacement for Battle Regimine, it's already been said that Battle Regimine revamps will be something different and separate.

The class revamps have been in the pipeline for quite a while and I'm in favor of the limitations on mages, actually, as games tend to pile them on with a bunch of unnecessary spells. I'd rather them start scarce and build it back up in a way that remains engaging and useful at all tiers of play.



I'm beginning to think that this divide between the player base is riding on that every single issue with this game will be solved by 2.0, which isn't realistic. MMO's evolve over time. There is an incredible amount of work that needs to be done on this game still, and not everything is going to look great when the fixes first roll in.

Honestly, let's just roll with the punches and see how this all works out.