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  1. #1
    Player
    Zenaku's Avatar
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    Quote Originally Posted by NoctisUmbra View Post


    Seriously though, when you're gonna make baseless comments, at least speak for yourself.
    How about you read before you quote me i said people who enjoy team work now with the new dev post it seem combo is not a system that come from BR. so maybe we are going to get a type of new br later down the road which is a good thing.

    Some people enjoy doing skillchain together and making a awesome attack at the end. BR even tho was not that good looking it was very helpful if you knew what to do.
    (0)
    Last edited by Zenaku; 11-23-2011 at 11:23 AM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #2
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    NoctisUmbra's Avatar
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    Quote Originally Posted by Zenaku View Post
    How about you read before you quote me i said people who enjoy team work now with the new dev post it seem combo is not a system that come from BR. so maybe we are going to get a type of new br later down the road which is a good thing.

    Some people enjoy doing skillchain together and making a awesome attack at the end. BR even tho was not that good looking it was very helpful if you knew what to do.
    Telling me to actually read? Ironic. I was actually quite clearly referring to this very sentence that i bolded:

    Quote Originally Posted by Zenaku View Post
    This is pretty much useless for us players who enjoy team work and like the idea of it.
    I enjoy teamwork. I love the idea of it. This individual combo system is not useless. There's more to teamwork than flashy group effects - which we will get in the future as a new and improved form of BR anyway.

    Hence my telling you to speak for yourself.

    Yea... read.
    (0)

  3. #3
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    viion's Avatar
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    That is a bit rubbish, very anti-team work.

    But it is annoying when others mess it up.
    (5)

  4. #4
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    DoctorMog's Avatar
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    So, no real incentive to party, more solo friendly MMO mechanics.

    Not too impressed myself.

    Just bring back FF11 Skillchains or something. These untested systems are really becoming a burden on the game, having to relearn them every 6 months, revamp them every 2 months, and still they don't work well.

    At this point, innovation in FFXIV is going to kill it slowly.
    (6)
    Last edited by DoctorMog; 11-22-2011 at 05:30 AM.

  5. #5
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    NoctisUmbra's Avatar
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    Quote Originally Posted by DoctorMog View Post
    So, no real incentive to party, more solo friendly MMO mechanics.

    Not too impressed myself.

    Just bring back FF11 Skillchains or something. These untested systems are really becoming a burden on the game, having to relearn them every 6 months, revamp them every 2 months, and still they don't work well.

    At this point, innovation in FFXIV is going to kill it slowly.
    Long term plan.

    Skillchains can coexist with individual combos. One system does not need to be selected from the two. They temporarily suspended BRs as it was an ok system at best, and with the drastic battle changes we're getting now, they wouldn't function properly. It's very likely we will get some sort of skillchain system that promotes teamwork in time.

    The whole learning something new every 6 months thing is to be expected when playing an MMO going through a huge overhaul.
    (15)
    Last edited by NoctisUmbra; 11-22-2011 at 06:01 AM.

  6. #6
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    Quote Originally Posted by NoctisUmbra View Post
    Long term plan.

    Skillchains can coexist with individual combos. One system does not need to be selected from the two. They temporarily suspended BRs as it was an ok system at best, and with the drastic battle changes we're getting now, they wouldn't function properly. It's very likely we will get some sort of skillchain system that promotes teamwork in time.

    The whole learning something new every 6 months thing is to be expected when playing an MMO going through a huge overhaul.
    I agree, but why are we getting overhauls to the same systems over and over again?

    Where is the consistency?

    Why not do it right the first time?

    I am not being sarcastic, I sincerely am wondering why they have overhauled several systems more than twice already. XP/SP battle regimens, stat point allocation, levequests,

    They aren't "tweaking" these systems, they have overhauled them multiple times. I feel like there is a lack of direction, a lack of what they want the game to be in the end, and thus are revising core systems over and over again because they don't have a clear picture of where they want the game.
    (3)

  7. #7
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    NoctisUmbra's Avatar
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    Quote Originally Posted by DoctorMog View Post
    I agree, but why are we getting overhauls to the same systems over and over again?

    Where is the consistency?

    Why not do it right the first time?

    I am not being sarcastic, I sincerely am wondering why they have overhauled several systems more than twice already. XP/SP battle regimens, stat point allocation, levequests,

    They aren't "tweaking" these systems, they have overhauled them multiple times. I feel like there is a lack of direction, a lack of what they want the game to be in the end, and thus are revising core systems over and over again because they don't have a clear picture of where they want the game.
    XP/SP was overhauled once, back I believe with 1.15 when they changed it to be a static amount based on kill rather than on skill use. Everything since then has been a tweak, or a change as a side-effect due to the overhaul of another major system.

    Battle Regimens simply got removed, never tweaked. It is going to be re implemented as something else but was suspended temporarily as the BR system would have to undergo drastic changes alongside 1.19s large changes to stats and attribute changes. The BR system, as it was, was not worth all the effort it would require just to have it continue to function the same. A better system was needed, and a better system we will get.

    Stat-point allocation is in the process of undergoing a single overhaul. With 1.19 we got the new system, and with 1.20 we will get an update to it in the form of bonus points we can allocate. A single, two-part overhaul. It can't be counted as two, considering they announced that it would be done in 2 parts before 1.19 went live.

    Levequests got overhauled with 1.19. I can understand the misconception here though, considering they were the prime content of the game for so long and thus their rewards had to be adjusted each and every time a major system in the game went through an overhaul or adjustment of their own. They were never overhauled into a new system, however, until 1.19.

    Overhauls are happening once. However these systems that come together to make this game are so intertwined that you cannot simply overhaul one and leave everything else as is. This is why it feels like every system is undergoing an overhaul multiple times whereas in fact it is one time for each system while other systems get adjusted to work well with it. Those are tweaks.

    Their direction for the game is very clear to them. They even have the plot written out to the end, as Yoshi-P already stated. Version 2.0 has already been built, and has been worked on for months now. Considering 2.0 is what this game will become, our destination, their image must already be clear. I've had a good idea of the direction ever since they first announced the job system and with each and every update my understanding has been solidified. I feel like I know very well where the game is headed, with the bitter and the better.
    (13)

  8. #8
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    Rentahamster's Avatar
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    Quote Originally Posted by DoctorMog View Post
    So, no real incentive to party, more solo friendly MMO mechanics.

    Not too impressed myself.
    This is only the first step. More cooperation-oriented battle tactics are coming in the future. There is far too much for it to all be implemented in one go.
    (6)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #9
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    SniperRifle's Avatar
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    (2)

  10. #10
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    Quote Originally Posted by DoctorMog View Post
    So, no real incentive to party, more solo friendly MMO mechanics.

    Not too impressed myself.

    Just bring back FF11 Skillchains or something. These untested systems are really becoming a burden on the game, having to relearn them every 6 months, revamp them every 2 months, and still they don't work well.

    At this point, innovation in FFXIV is going to kill it slowly.
    FFXI had skillchains. They rarely get used. FFXIV had battle regimens. They almost never got used. I'd rather have these combos than either of those things.
    (4)

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