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  1. #21
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Mariel_Crystallie View Post
    Did u guys realize 101-150 bronze chest drop more Gelmorran Potsherd? .

    If the checkpoint on 101 , I really don't know what's going to happen with Materia V price on markets... @__@
    Yes, this.

    When I soloed to floor 130, I got 15 potsherds in just 1 run.
    (0)
    Quote Originally Posted by Silverbane View Post
    The only "win" in FFXIV is enjoying yourself while playing it.

  2. #22
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    I'm not for or against it, but I wouldn't mind. PotD's main difficulty is just stat fluff enemies, which I don't really consider worthwhile difficulty.
    (0)

  3. #23
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by whiteblade89 View Post
    I'd be cool with a checkpoint at 101. It's hard to remain motivated knowing you have to trudge through 51-100 all over again.
    My point exactly. Thanks
    (2)

  4. #24
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mature View Post
    My point exactly. Thanks
    Actually the reason he gave is exactly why SE designed it the way they did. The difficulty comes from the psychology of the idea that if you screw up, you have to trawl through all that again. It instills fear of dying, and despair if you do die. That is by design so I don't see SE changing it anytime soon. As for Alexander Savage, while I advocate for throwing you back to A1N if you die at A12S if it means you guys will stop with these checkpoint threads, it is designed differently in that the difficulty comes from the amount of stuff flying around, the content is much more difficult and that is what creates the fear of dying.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #25
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by FinaSel View Post
    I'm afraid I have to respectfully disagree.

    One of the things which makes this content challenging is the fact that if you do die, you need to start from at least floor 51 again.

    Without that fear of death and starting over from 51, people will be less careful and the thrill / adrenaline rush will disappear.
    The rewards for getting past 150, and to 200, are supposed to be challenging to get.

    I believe it is fine the way it is for this reason. I sincerely hope they do not nerf content which was just recently released.
    I disagree. Floors 51-100 are a complete cakewalk once you have enough Aetherpool points, making it more of a chore than instilling any sense of fear. Getting to floor 170 only to be dropped back to 101 still retains the challenging aspect, but removes the boring grind back to floor 101 from 51. Granted, I suspect the actually reason they require it is to keep people queuing.

    Quote Originally Posted by Paladinleeds View Post
    Actually the reason he gave is exactly why SE designed it the way they did. The difficulty comes from the psychology of the idea that if you screw up, you have to trawl through all that again. It instills fear of dying, and despair if you do die. That is by design so I don't see SE changing it anytime soon. As for Alexander Savage, while I advocate for throwing you back to A1N if you die at A12S if it means you guys will stop with these checkpoint threads, it is designed differently in that the difficulty comes from the amount of stuff flying around, the content is much more difficult and that is what creates the fear of dying.
    Except, it does't. At least not for me. There is no challenge throughout 51-100, so my dying on say, floor 140 just makes me groan because now I have to slug through fifty floors before I can actually reach the challenging portion again. It's the equivalent of calling the Umbrite step challenging because you have to spam ARF for optimal lore farming. No matter what they do, you're still spamming ARF a hundred times, which is boring.
    (0)
    Last edited by Bourne_Endeavor; 11-13-2016 at 12:41 AM.

  6. #26
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,468
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The penalty of going back to 51 is intended to make dying / wiping a seriously undesirable thing, sorta like a lesser version of Sword Art Online. It makes groups fight harder and work harder to get to the top, its intended to be the "savage" mode of the Deep Dungeon system.
    (1)

  7. #27
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Paladinleeds View Post
    the content is much more difficult and that is what creates the fear of dying.
    I wouldn't say the content is more difficult at all. The problem comes when you reach higher floors and adds got more HP and there's more of them to kill at the same time. It can become boring hitiing a few adds in one floor for over 15 minutes. And then just to die cause of a trap then to re start from scratch. It can become tiring and dull. Plus the reward on floor 200 , as it has been mentioned before, it's mediocre.
    (0)

  8. #28
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mature View Post
    I wouldn't say the content is more difficult at all. The problem comes when you reach higher floors and adds got more HP and there's more of them to kill at the same time. It can become boring hitiing a few adds in one floor for over 15 minutes. And then just to die cause of a trap then to re start from scratch. It can become tiring and dull. Plus the reward on floor 200 , as it has been mentioned before, it's mediocre.
    With regards to the part you quoted, I was referring to how Alexander Savage operates and why it is different to POTD. I can understand something may have got lost in translation which is why I am clarifying here.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  9. #29
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Making 51-100 mandatory is helpful in stocking up poms for the actual fight from 101-200. But even with that said, it is possible to raise the check point to 101, increase spawn rate of silver chest and reduce the drop rate of potsheds from 101-150. At the end of the day, I still think 51-100 is just fluff content to serve as a time gate so people doesn't burn the content as fast as they would otherwise.
    (1)

  10. #30
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,250
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Mariel_Crystallie View Post
    Did u guys realize 101-150 bronze chest drop more Gelmorran Potsherd? .

    If the checkpoint on 101 , I really don't know what's going to happen with Materia V price on markets... @__@
    ya, phoenix downs are replaced with potsherds, they have about 30-40% droprate per bronze chest
    (0)

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