Quote Originally Posted by Mature View Post
My point exactly. Thanks
Actually the reason he gave is exactly why SE designed it the way they did. The difficulty comes from the psychology of the idea that if you screw up, you have to trawl through all that again. It instills fear of dying, and despair if you do die. That is by design so I don't see SE changing it anytime soon. As for Alexander Savage, while I advocate for throwing you back to A1N if you die at A12S if it means you guys will stop with these checkpoint threads, it is designed differently in that the difficulty comes from the amount of stuff flying around, the content is much more difficult and that is what creates the fear of dying.