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  1. #1
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70

    PoTd Fixed party suggestion : FL101 Check point

    So yesterday I went into POTD from 51 - 200 with a couple of friends. It took us around 14 hours in one go (with lunch break dinner break bio break wife aggro) sadly we only managed to reach floor 180. we wiped at %1 on behemoth. The boss fights are fun but what I think is a bit of a nightmare is to re start from all the way down to 51 rather than 101.

    I personally think it would be a good idea to have a check point once u reach 101. So even if we die we can re take the challenge. I don't think the problem here is not the difficulty but the amount of time people got to run this everytime you die. Of course we could run 2 floors a day or one even but once u wipe you have to start the whole thing all over again.

    Just a suggestion.
    (25)

  2. #2
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    I'm afraid I have to respectfully disagree.

    One of the things which makes this content challenging is the fact that if you do die, you need to start from at least floor 51 again.

    Without that fear of death and starting over from 51, people will be less careful and the thrill / adrenaline rush will disappear.
    The rewards for getting past 150, and to 200, are supposed to be challenging to get.

    I believe it is fine the way it is for this reason. I sincerely hope they do not nerf content which was just recently released.
    (14)
    Quote Originally Posted by Silverbane View Post
    The only "win" in FFXIV is enjoying yourself while playing it.

  3. #3
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by FinaSel View Post
    I'm afraid I have to respectfully disagree.

    One of the things which makes this content challenging is the fact that if you do die, you need to start from at least floor 51 again.

    Without that fear of death and starting over from 51, people will be less careful and the thrill / adrenaline rush will disappear.
    The rewards for getting past 150, and to 200, are supposed to be challenging to get.

    I believe it is fine the way it is for this reason. I sincerely hope they do not nerf content which was just recently released.
    That's not really a challenge though, put that rule from PotD into other content, for instance say you wiped on A12s, now you have to rerun A1s-A11s. Wiping in WC, go back to VA. They can keep the 1 death and you're out rule that's a good idea, but put it back to 101. After all, you earned your way into 101, why go back to 51 where you have a immense gear advantage and faceroll everything?
    (8)

  4. #4
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    That's not really a challenge though, put that rule from PotD into other content, for instance say you wiped on A12s, now you have to rerun A1s-A11s. Wiping in WC, go back to VA. They can keep the 1 death and you're out rule that's a good idea, but put it back to 101. After all, you earned your way into 101, why go back to 51 where you have a immense gear advantage and faceroll everything?
    I'd be OK with having to do A1-A12 and then A1s-A12s again. Oh, and force it to be minimum ilvl, and buff enemy damage by ten billion per cent. Yes, I'm being serious.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #5
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    That's not really a challenge though, put that rule from PotD into other content, for instance say you wiped on A12s, now you have to rerun A1s-A11s. Wiping in WC, go back to VA. They can keep the 1 death and you're out rule that's a good idea, but put it back to 101. After all, you earned your way into 101, why go back to 51 where you have a immense gear advantage and faceroll everything?
    Apples to oranges, it's like asking why are 4-man dungeons easy and 8-man savage so hard. It's because the content was designed with this in mind, to be this punishing for failure and to have to work up towards that goal again if you ended up losing. Savage content is designed to just be challenging boss encounter to overcome, POTD is a 4-man challenging content that is designed to be punishing in that one slip-up or chain of events and you could lose everything.

    Asking to tone it down would pretty much be admitting to Yoshi that the players don't know what they want, because they keep asking for something challenging but not "challenging", they actually want "Challenging that they can beat" but then when they beat that challenge they go back and complain how it's to easy now. It's quite the cycle, there is no need to reduce the punishing factor of POTD because each run is a learning experience, as you do better you realize the ticks behind each mob and better means of overcoming the bosses. You end up with more items on hand to use in difficult moments and understand how you can manipulate rage, lust, witch, resolution in ways to reduce the amount of mobs you have to kill per floor. You learn how to manipulate the sight/safety in such a way that if you play it right on the last set of 10 floors you would only need to worry about 3 floors with traps.

    You learn if someone steps on a trap that it only aggros them, if you don't panic and move back you can eliminate the risk of wiping when you are low on items and raise them and then take them out one by one.

    POTD should not be looked at something where you see the punishing factor and beg for it to be "easier to handle" it shoudl be seen as self-reflection with each failure you learn something new and with your 99/99 gear things become easier.

    At 99/99 even just 1 person with 3 others, POTD 51-100 can be cleared in about 2hrs. From 101-151 you could possibly clear them out on an average 35-40 mins for about 3hrs. And from the last 10, yea it could take the whole hr or 50 mins for a total of about 4hrs leaving you with 9hrs to progress from 51-200. So while yes it took you 14hrs to progress that far, it only took that long because you aren't use to those floors yet.

    As you master POTD and understand how to use the items in a micro-managing way and you don't hesitate to use safety/sight as needed to speed up the floors along with witch to kill treasure rooms, combo with fortune to increase loot chances and affluence(treasure on next floor) item strategically, you can hit lucky chains in which you have more Rages than you know what to do with and can just run through floors because you are more familiar with the content and have learned how to manipulate the items to speed up the dungeon crawling.
    (3)

  6. #6
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Airget View Post
    snip
    I'm well aware on how PotD was built and what it was intended for, however a challenge is not repeating something you know you have mastery of, going back to floor 51 is just an attempt on SE to ensure players have a decent pool of players to be matched with in order to progress. You're not growing in skill for going back to floor 51 with 99/99, running through bosses that are FATE level of difficulty, if you wiped on floor 170 from the boss because of it's mechanics redoing story based levels isn't helping you understand a boss fight on a set of optional floors. A player that has access to 101 would already know how items and traps work as they have seen it previously for 100 floors, so you're not learning here on how to manage items or traps, it's a development choice that honestly has no real benefit to redoing once one has proven capable of handling.
    (2)
    Last edited by Jetstream_Fox; 11-11-2016 at 06:53 AM.

  7. #7
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    it's a development choice that honestly has no real benefit to redoing once one has proven capable of handling.
    It does have benefit, you just don't like it.
    (2)

  8. #8
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jetstream_Fox View Post
    Snip.
    Actually all the bosses in 110 through 190 save for 150 boss are all buffed versions of the floor-100 bosses and maintain all their major mechanics. If you are wiping on any of them due to mechanics rather than a dps check practicing on the weaker version would be a great way to improve.

    Floors 101+ are also tuned with the expectation that a group starting them already has a fair number of pomanders stored up.
    (1)

  9. #9
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    I'm well aware on how PotD was built and what it was intended for, however a challenge is not repeating something you know you have mastery of, going back to floor 51 is just an attempt on SE to ensure players have a decent pool of players to be matched with in order to progress.
    You can't do 101+ in a matched party so this is not true.
    (2)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by FinaSel View Post
    I'm afraid I have to respectfully disagree.

    One of the things which makes this content challenging is the fact that if you do die, you need to start from at least floor 51 again.

    Without that fear of death and starting over from 51, people will be less careful and the thrill / adrenaline rush will disappear.
    The rewards for getting past 150, and to 200, are supposed to be challenging to get.

    I believe it is fine the way it is for this reason. I sincerely hope they do not nerf content which was just recently released.
    I disagree. Floors 51-100 are a complete cakewalk once you have enough Aetherpool points, making it more of a chore than instilling any sense of fear. Getting to floor 170 only to be dropped back to 101 still retains the challenging aspect, but removes the boring grind back to floor 101 from 51. Granted, I suspect the actually reason they require it is to keep people queuing.

    Quote Originally Posted by Paladinleeds View Post
    Actually the reason he gave is exactly why SE designed it the way they did. The difficulty comes from the psychology of the idea that if you screw up, you have to trawl through all that again. It instills fear of dying, and despair if you do die. That is by design so I don't see SE changing it anytime soon. As for Alexander Savage, while I advocate for throwing you back to A1N if you die at A12S if it means you guys will stop with these checkpoint threads, it is designed differently in that the difficulty comes from the amount of stuff flying around, the content is much more difficult and that is what creates the fear of dying.
    Except, it does't. At least not for me. There is no challenge throughout 51-100, so my dying on say, floor 140 just makes me groan because now I have to slug through fifty floors before I can actually reach the challenging portion again. It's the equivalent of calling the Umbrite step challenging because you have to spam ARF for optimal lore farming. No matter what they do, you're still spamming ARF a hundred times, which is boring.
    (0)
    Last edited by Bourne_Endeavor; 11-13-2016 at 12:41 AM.

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