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  1. #1
    Player

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    Jun 2014
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    Eos
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    [Cash Shop Idea] Game Time Token

    FFXIV Tokens provide players with a convenient, secure way to exchange gil for game time directly through the in-game Market.

    Visit the Market and use your hard-earned gil to purchase one of the FFXIV Tokens another player has put up for sale. Once the Token arrives in your in-game mailbox, right-click it to add it to your bag, then right-click again and 30 days of game time will be added to your account.


    WoW already did it and it's awesome.

    Quote Originally Posted by alimdia View Post
    a sub token means someone else is paying for your sub and SE still gets money, therefore they don't lose money
    Quote Originally Posted by Enur View Post
    This is a suggesting which i am all for. Those saying you shouldnt be able in any way to buy gil for real money seems to miss the point. SE cant seem to beat the bots by banning them, so why not try to beat their prices?

    Remember, the gil which bots put into the marker inflates it. If other players put them up, the gil used to purchase them would have already been in circulation.

    I agree that full player control of prices would be risky which is why i vouch for a semi regulated system a la WoW where the prices are continually generated based on supply and demand.

    When the botters realize they cant compete theyll go away. In my experience all bots disappeared when this system went live in WoW
    (14)
    Last edited by Inori-Yuzuriha; 11-10-2016 at 04:04 PM.

  2. #2
    Player
    Rhyku's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    223
    Character
    Estinien Wyrmblood
    World
    Tonberry
    Main Class
    Sage Lv 90
    I'm all for the idea but the origin shouldn't be cash shop. Having a method to extend subscription through in-game currency's an idea I'd support.
    But not to benefit cash shoppers.
    (1)
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  3. #3
    Player
    alimdia's Avatar
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    Jul 2014
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    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rhyku View Post
    I'm all for the idea but the origin shouldn't be cash shop. Having a method to extend subscription through in-game currency's an idea I'd support.
    But not to benefit cash shoppers.
    There's no other way this can be done. SE is a company looking for profit, they can't give you free game time just because you have some gil, a sub token means someone else is paying for your sub and SE still gets money, therefore they don't lose money (if anything, they would gain from this).

    Sub tokens have to come from other players, not from SE itself, there's no ifs or buts.
    (16)

  4. #4
    Player
    Violyre's Avatar
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    Jul 2014
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    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    How much did WoW's RMT problem decrease when they added this?

    I want to see more info before I make a decision on how I feel.
    (4)

  5. #5
    Player
    alimdia's Avatar
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    Jul 2014
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    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Violyre View Post
    How much did WoW's RMT problem decrease when they added this?

    I want to see more info before I make a decision on how I feel.
    I played WoW for a bit during the 3.1 content drought, RMT spam was non-existent and the market is pretty stable, you can't buy the best gear from the market (just like FFXIV) so there isn't a balance issue if someone was to obtain extra gil by selling sub tokens.
    (4)

  6. #6
    Player
    Chocolys's Avatar
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    Aug 2013
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    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Any purchased Cash-Shop items being sellable in-game is a form of RMT. Real money is used to gain gils in game. The only difference being SE would be collecting the money instead of a third party, but the consequences are still the same for the in game market.

    That's why I'm glad Cash-Shop items are currently bound to the buyer and have a limited effect on the ingame economy.

    (Now if one thinks RMT is a good thing, then he should simply ask SE to sell Gils directly from the Cash-Shop)
    (3)
    Last edited by Chocolys; 11-10-2016 at 03:44 PM.

  7. #7
    Player
    alimdia's Avatar
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    Jul 2014
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    Ali Lifesaver
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    Gilgamesh
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    Marauder Lv 80
    Quote Originally Posted by Chocolys View Post
    Any purchased Cash-Shop items being sellable in-game is a form of RMT. Real money is used to gain gils in game. The only difference being SE would be collecting the money instead of a third party, but the consequences are still the same for the in game market.

    That's why I'm glad Cash-Shop items are currently bound and have a limited effect on the ingame economy.

    (Now if one thinks RMT is a good thing, then he should simply ask SE to sell Gils directly from the Cash-Shop)
    First you have to understand why RMT is bad, and it's not bad "just because people say it's bad".

    Gil sellers use bots to obtain gil, SE has no control over them as they create hundreds of accounts for this, you suddenly have a huge amount of illegally obtained gil in the economy, more gil than players wold get by themselves, this drives up prices and ruins the economy, not to mention that this doesn't benefit the publisher in any way.

    A sub token would not involve bot-generated gil for the most part, SE can control the price of the sub token just by controlling supply and demand of items, this has a different impact on the economy and it's an impact SE can directly control, and the company would also gain extra profit from this.

    A sub token has very few cons compared to 3rd party RMT.
    (6)

  8. #8
    Player
    Chocolys's Avatar
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    Aug 2013
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    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by alimdia View Post
    First you have to understand why RMT is bad, and it's not bad "just because people say it's bad".

    Gil sellers use bots to obtain gil, SE has no control over them as they create hundreds of accounts for this, you suddenly have a huge amount of illegally obtained gil in the economy, more gil than players wold get by themselves, this drives up prices and ruins the economy, not to mention that this doesn't benefit the publisher in any way.

    A sub token would not involve bot-generated gil for the most part, SE can control the price of the sub token just by controlling supply and demand of items, this has a different impact on the economy and it's an impact SE can directly control, and the company would also gain extra profit from this.

    A sub token has very few cons compared to 3rd party RMT.
    It still does allow for a pay to win. You can just use real money to become easily rich in game, And that's why I'm against any form of RMT.
    (10)

  9. #9
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    Eos
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    Quote Originally Posted by Chocolys View Post
    It still does allow for a pay to win. You can just use real money to become easily rich in game, And that's why I'm against any form of RMT.
    end game gear comes from raids.. so ¯\_(ツ)_/¯
    (1)

  10. #10
    Player
    Laurima's Avatar
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    Jun 2015
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    338
    Character
    Mizu Ka
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Inori-Yuzuriha View Post
    end game gear comes from raids.. so ¯\_(ツ)_/¯
    Never heard of sell runs? sell runs with loot? no?

    -_-

    great idea

    the skilled playerbase shrinks and the less skilled playerbase buy gil to earnt rare gear from carry runs, mounts etc etc

    More gil in the system, prices drop, people buy more, eventually gil will be worthless, no one will do anything but buy gil to buy in game items, yay yippie, GREAT IDEA, no really ><
    (3)
    Last edited by Laurima; 11-10-2016 at 04:13 PM.

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