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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Poll: If/When a new Magical DPS is added...

    Link to Poll

    Fun, fun, fun, on the bun. >///3///> ♥
    (0)

  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Charging spells, that would be an interesting take. Similar to FF6's Bushido, I'd be all for it.
    (1)

  3. #3
    Player
    Heliantheae's Avatar
    Join Date
    Nov 2015
    Posts
    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    Debuffing is my favorite thing and would love a dedicated class for it. I would just ask that they can stack if another is in the party/raid. Looking at you Trick Attack.
    (0)

  4. #4
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Heliantheae View Post
    Debuffing is my favorite thing and would love a dedicated class for it. I would just ask that they can stack if another is in the party/raid. Looking at you Trick Attack.
    Isn't that SMN?
    I wouldn't mind a Stance that actually changed spells.
    (0)

  5. #5
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mugiawara View Post
    Isn't that SMN?
    I wouldn't mind a Stance that actually changed spells.
    No. The debuffs SMN gets like Heavy from Miasma/II, Blind from Ruin II or Bind from Tri-Bind aren't as impactful like NIN's Trick attack.
    I guess Shadowflare's 5% Slow and Malady from Miasma/II is fine, and it gets a few support abilities SCH already gets like Virus, Eye for an Eye and Resurrection.
    (0)

  6. #6
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Quote Originally Posted by dinnertime View Post
    No. The debuffs SMN gets like Heavy from Miasma/II, Blind from Ruin II or Bind from Tri-Bind aren't as impactful like NIN's Trick attack.
    I guess Shadowflare's 5% Slow and Malady from Miasma/II is fine, and it gets a few support abilities SCH already gets like Virus, Eye for an Eye and Resurrection.
    Malady is even useless for pve enemy, It's only useful at pvp to reduce healer's healing potency.
    (0)

  7. #7
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Yeah, SMN is the damage-over-time mage (with a pet!), we don't have one DPS job that has the gimmick of having huge skillset of actual debuffs like slow, silence, stun, etc. But just about everyone can use a debuff or two in their move set.

    A debuff specialist would be really demanding, and I know there is a market for that,
    (0)

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ametrine View Post
    debuffs like slow, silence, stun, etc,
    Machinist says hi. They have pretty much every debuff in the game, silence, stun, damage down, defense down, bind, and slow with CC Feint. I think the only one they're missing is actually Sleep.

    Edit+ Forgot about the native heavy also.
    (1)

  9. #9
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ametrine View Post
    A debuff specialist would be really demanding, and I know there is a market for that,
    Well... the fact that there's a market for that is part of the problem with implementing it, and likely the greatest reason SE wouldn't do so. If the debuffer is effective enough, every party will want one. SE wants the jobs in each role to be more or less interchangeable.

    There's also the issue that Machinist currently has to deal with: Anything the Machinist CAN debuff, isn't WORTH debuffing. No boss can be slowed, bound, or weighted down, and trash mobs generally don't need binding or slowing. Silence and Stun are situationally useful, but generally only on bosses (or tricky trash mobs) that were specifically designed to have certain actions stunned or silenced.

    Adding a debuff specialist would necessitate creating future bosses that are actually vulnerable to those debuffs - and since SE favors boss fights that run on a tight script, stuff like Slow, Paralyze, Bind, or Gravity would be a nightmare to balance.

    About the only debuffs I could see this debuff specialist getting are ones that increase player damage (ala Trick Attack) or decrease enemy damage (ala Rage of Halone) without changing the tempo of the fight or hindering movement. To make a job based around those two abilities might work, but I don't see it as being all that interesting...
    (2)

  10. #10
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Where's the cast monster magic option?
    (0)

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