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  1. #1
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    If you're talking about that attack "Stance" we get, it's hard to tell at this point because we don't know exactly how much MP it consumes. At the same time, they're getting a weaponskill with a chance to absorb MP but the fact that it's only a chance and that it's absorb lowers it's usefulness. The THM M.Ability[2] has the same problem Featherfoot does, you kind of have to be the target in order to regain MP in that way.

    I'm personally not terribly worried. We have no idea what the 11 traits are that will probably support this system of consuming MP.
    (2)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    well, mp management would become a focus point, however.. we got brd with mp regens, so on party there's no issue. while solo, we should see new abilities first
    (1)

  3. #3
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I m PGL hardcore plan, and I really dislike this. I made a complain on the changing in general forum tho, because I see how rare people looking in this section.
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #4
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    I mean, Pugilist was the first class I played because I liked the concept they posted. It's a lot different now than it was at launch and to an extent it's kind of scary to see how we're going this MP Consumption -> Damage route but it's hard to put a critical eye on it until we actually see how it plays out. For instance:

    Let's say the stances consume MP over time and not per hit. Do they only consume MP while active/engaged or do they start consuming MP per tic as soon as you activate it?

    What if they consume MP per hit? Does it only consume MP during auto-attack rounds or does it consume MP for Light Strike/Pummel/Flurry as well?

    Let's say I use the offensive stance. Does the attack bonus apply during my weaponskills?

    There are too many variables about the actual stances themselves that we don't know to be critical about them. Plus at the moment, our damage output is far from terrible. So even if these stances can only be used for limited periods of time because of the amount of MP they consume, it isn't like it'll break Pugilist/Monk. The only time I even come close to running out of MP at the moment is fighting Ifrit and screwing up so I have to toss a cure. If anything, this'll be an issue for lower Pugilists if these stances are like 30 as MP Management is harder at lower levels but I still can't see this being an issue at 50. Maybe I'm just being overly optimistic or something.
    (0)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by KRose View Post
    What if they consume MP per hit? Does it only consume MP during auto-attack rounds or does it consume MP for Light Strike/Pummel/Flurry as well?
    Light Strike/Pummel/Flurry will no longer exist as of 1.20, so that question can be definitively answered. . .
    (1)

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Thank you mods, for moving this thread to the proper forum. As for the PGL changes, I'm liking what I see so far. It gives PGL a different playstyle than the other classes, and that increases variety.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    Oh crap, really? I saw that they weren't listed but I thought that was because they weren't really learned at an actual level... definitely wouldn't be a fan of losing those.
    (0)

  8. #8
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KRose View Post
    Oh crap, really? I saw that they weren't listed but I thought that was because they weren't really learned at an actual level... definitely wouldn't be a fan of losing those.
    Well, we don't know that with 100% certainty yet, since there's the possibility that the devs don't consider those 0AP moves as "real abilities" per se. Their absence from the class change list doesn't bode well for their existence, however.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #9
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    Quote Originally Posted by Rentahamster View Post
    Well, we don't know that with 100% certainty yet, since there's the possibility that the devs don't consider those 0AP moves as "real abilities" per se. Their absence from the class change list doesn't bode well for their existence, however.
    That's kind of a scary thought. I wonder if they'll state if they'll still be in-game before we log into 1.20 and suddenly find them missing =x
    (0)

  10. #10
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    We still don't know how much MP will regenerate new PGL abilities and combo.
    Anyway, new PGL concept looks interesting for me.
    (0)

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