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  1. #1
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Lancer was never a support class, it was always a DD. The "support" abilities are self-support, which can be argued each class has support for itself in various abilities. The four somewhat support related skills are the two Surge skills (Life being useless), Comrade in Arms (useless on trash, debatable on boss mobs) & Collusion (re-direct emnity, which I would not really consider a support skill since tanking is not really hard to keep control over at this point.)

    So I don't believe the concept for Lancer has changed at all. The only real concept changes that I see, would be Conjurer, Thaumaturge & Archer.

    Personally, I like the plans for Lancer and think it will be a more interesting and fun class post-1.21.
    (3)

  2. #2
    Player
    JGwinters's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Sharcos Dea
    World
    Balmung
    Main Class
    Scholar Lv 63
    I may have used support to mean something else than it's generally used to mean in this community. I guess debuffer/support/DD then? A tactical class. Managing enemy speed (I don't care count how many times Heavy has saved me on the leves where enemy runs from you), your own attack speed, enemy and player TP, stunning things when necessary, using various little tricks to position enemies just so that you can deal more damage... All I see left after the class revisions is management of player TP and exchanging HP for higher damage, which makes the class infinitely less interesting and enjoyable to me.
    (0)

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Well we still have stuns, actually we will have 2 stuns now one being a chance to stun when attacked, we do loose heavy but that can be easily picked up with a MRD weapon skills or ARC weapon skill. We loose our enemy TP management, which though useful in some scenarios it is much less useful since the twisting vice nerfs. Though with focusing on damage more and I'm sure we will be doing a lot more damage come the changes the mobs will die faster meaning you wont really need to manage their TP. It seems like SE wants to move away from the enemy TP management and more toward the CC abilities to avoid TP moves from mobs.
    (0)