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  1. #21
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I can't wait to try out the changes!

  2. #22
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Sounds like we will have true roles now yay. Way to go devs.

  3. #23
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    I agree - good looks on the class reforms so far!
    (1)

  4. #24
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    CLASS IDENTITY

    I'm especially loving all the party-related abilities and AoE WSs that have chance of landing enfeebling effects; every job is going to be able to bring something unique to their team.
    (0)
    Last edited by TheFatHousecat; 11-19-2011 at 09:27 AM.

  5. #25
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    I'm on the fence about the changes, and I will still take a wait and see approach, but obviously the classes needed a major overhaul, and I'm glad to see that. I do enjoy the removal of clutter and useless skills and a more focused set of skills that doesn't require us to jam up our action bar with a billion things because they are absolutely essential (i.e. using up a total of 3-4 action slots for attack buffs, etc)

    I still wish Traits were cross-class, as I did like equipping useful stuff like Intimidate and Fleet of Foot on my GLA.
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  6. #26
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Considering some traits though it is odd how they are going the onry your class route. There were traits like axmanship and such that seemed to be made for other classes rather then the class itself so odds are the traits we know of now may change for the most part. Though perhaps as with everything things can change.

    Personally I would like it if perhaps they could go the same route with traits as they are doing with the 15/10 ability ratio. It would be nice if maybe have 12 traits and then 3 additional ones of our own choosing, and like with classes perhaps 7/12 are class only while the other 5 can be used on any class. But I can respect that they want to work on balancing everything first so if that means making traits class only I can respect that, since the changes they are making to abilities alone must be quite the overwhelming feat. Just looking at the list today I felt overwhelmed by the information given, it's just crazy to see how they modified each one lol. It'll be nice once they confirm it though and we get the actual name of abilities, if there was one thing I was dissapointed about it was how the names were nameless lol.
    (1)

  7. #27
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    The list does look like it will make gameplay pretty fun. Some great ideas in there. Need to make sure they give people an option to swap to the other mage if they don't like where their character is headed.
    (1)

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