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  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Can we just get the ability switch now? I can't wait another month D:
    (3)

  2. #2
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by DeadRiser View Post
    Can we just get the ability switch now? I can't wait another month D:

    I know right lol, waiting on Dragoon and White Mage is gonna be killer
    (1)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Krausus View Post
    I know right lol, waiting on Dragoon and White Mage is gonna be killer
    I'm looking forward to the ability changes... the job system is entirely too far away!
    (1)

  4. #4
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    Finally Pugilist/Monk will pwn! And will be able to kick some NM asses hahaha
    (0)

  5. #5
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Exploring and playing with these "new" classes should be a lot of fun and keep us busy for a while.

    I was thinking on waiting for 1.21 at least to start paying to play (I would prolly have paid to play now anyway, but still considered), but now I sure won't.

    Thank you SE, looking forward to it.



    <3 Tachi
    (1)

  6. #6
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi tachikoma,

    Well said. I'm really looking forward to all the changes as well. This sums up my thoughts from the previous (now turned flame thread) on Class Reforms today -

    THANK YOU! Yoshida-san and the Final Fantasy XIV Battle Team!

    Now THIS is what I was hoping we'd see with Class Reforms and the debut of the Job System! (^_^)

    All the classes / jobs sound *unique* now, and have interesting characteristics, especially with the Combo Potential of tacking on attack after attack.

    Paladin sounds amazing! Especially these... Abl. 3 sounds like a mini-version of Invincible (but just vs. Melee).

    • PLD Abl. 3 Grants imperviousness to melee attacks. Effect fades upon moving.
    • PLD Mag. 1 Restores target's HP. When cast on another player, restores 50% of their HP in addition to a portion of your own.
    • GLD WS 8 - Self AoE Increases enmity of all enemies within range. Can only be used immediately after blocking an attack.
    Marauder / Warrior sounds like a beast! Especially this:

    • WAR Abl. 4 Self AoE Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.

    Pugilist / Monk sounds like a really fun, directional / positional, combo character.

    Lancer / Dragoon sounds like Critical Damage Incarnate. I really look forward to the insane Critical Damage it can do in those Combo Chains. They sound really impressive and... they can "breathe" Fire potentially.

    Archer / Bard sounds really cool also. Support Songs from Bard, but also the ability to deal some good Ranged, Spike Damage (offense) via Archer WS. I can definitely see some potential and *teamwork* involved with using different classes, like having these Bard Songs running to help the low Accuracy of Dragoon:

    • BRD Mag. 2 Gradually increases the TP of all party members within range.
    • BRD Mag. 3 Increases the physical and magic accuracy of all party members within range.

    Conjurer / White Mage sounds pretty fun also. This is the one I was most keenly watching. It sounds like we get a Mini-Benediction (2 Hour-like) ability!

    • WHM Abl. 2 Instantly restores HP of all party members.
    And I really like how they gave White Mage / Conjurer some offensive capabilities. This last Spell sounds *amazing* if done right.

    • WHM Mag. 3 Consumes all MP to deal damage to all enemies within range. Chance to inflict Bind.
    I wonder where Shell is though?

    I think the only one I have some issue with is Thaumaturge / Black Mage. There are some redundancies here that I hope are a typo, or will be changed. For example:

    • Why does Conjurer *and* Thaumaturge have Sleep Spell? It doesn't make sense, IMO. I guess it's to help solo mages in the field? But I'd like to see Sleep be on Conjurer only (but can be cross-mapped).
    • As viion mentioned, it seems BLM is missing Water Element (even though the description says they're the master of all 6 Elements).
    This Combo Chain sounds AMAZING though!

    • THM Mag. 5 Deals fire damage to all enemies within range of the target.
    • ∟THM Mag. 6 Deals fire damage to all enemies within range of the target.Combo: THM Magic 5, Bonus: Reduced cast time.
    •  ∟THM Mag. 7 Deals fire damage to all enemies within range of the target.Combo: THM Magic 6, Bonus: Reduced cast time.

    I can't wait to see what it looks like with Final Visual FX changes! Sounds like a Fire Storm of Destruction!

    Overall, I haven't been so excited about Final Fantasy XIV since playing Dzemael for the first time (before figuring out the easy strategies).

    There's so much potential here, and it sounds like a good foundation for what people will be doing day in and day out (core combat).

    Now I hope the new Skillchain / Battle Regimen 2.0 Combo System (for all party members contributing) can tie this all together.

    (And what's cool is that we don't even have the Traits List yet! So there should be more interesting additions there.)

    Keep up the good work Yoshida-san!
    (2)

  7. #7
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    Paladin sounds amazing! Especially these... Abl. 3 sounds like a mini-version of Invincible (but just vs. Melee).
    FYI, Invincible didn't protect against magical attacks in FF11 either, unless it was something they changed in WotG. (I didn't play it)
    (0)

  8. #8
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    hey the list is looking pretty good^^, the only thing that threw me off a bit was the spell distribution between the mages, i guess since my cnj is max already i will still be able to use most elements on my thm when i level it further so its ok. and im glad i chose mrd as my physical job, the new abillities sound sweet
    (0)

  9. #9
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    CNJ gets Sublimation. I nearly shat my pants with joy. (Don't ask)
    (0)

  10. #10
    Player
    Thaigare's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    55
    Character
    Taja Oni
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Yeah agree with OP, I am in love with the changes! Have so much faith in Yoshi-P team to make this game amazing
    (0)

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