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  1. #1
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Having watched many linkshells be crushed and redone due to inactive members as well as having seen numerous linkshells split up due to members being linkshell whores and only coming into the shell when they see something going on they need, I want them to make it so you can't see any text from any shell other than the one you have on. I am sorry, I can see why this will be an unpopular stance, but I am all for promoting linkshell unity and pride, and the current system as well as the system the OP proposes does not promote that in anyway. I get that people will argue that because the game is in such poor shape they need to be in multiple pearls to get stuff done, but my counter arguement to this remains the same: spend more time being helpful and a full time member to ONE linkshell and watch how fast others follow suit. Its easy to be a linkshell whore, which is why some many do it. It takes integrity to stick with one ls and do what you can to help its leaders make it a good one by being helpful and a full time member. I blame SE overall for the shitty system we were given (the old team I mean), and I blame the current team for allowing this system to remain in place as long as it has. I think way more people would have stayed through the reconstruction had SE decided to support and fix the community tools instead of spending time on silly things like holiday events and gobbue gifts.

    Just my 2 cents though
    (3)

  2. #2
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AestaValis View Post
    I believe the thought of being able to freely chat between active and inactive linkshells opposes the idea of what the guild/ls system is built upon.
    Each linkshell has it's own identity (name and shield etc), so why are people happy enough to forgo the pride of their ls so they can chat to whomever they want, whenever they want. In this case, it seems to me that people are merely wanting more chat channels (with possible custom channels).
    Quote Originally Posted by Biggs View Post
    Having watched many linkshells be crushed and redone due to inactive members as well as having seen numerous linkshells split up due to members being linkshell whores and only coming into the shell when they see something going on they need, I want them to make it so you can't see any text from any shell other than the one you have on. I am sorry, I can see why this will be an unpopular stance, but I am all for promoting linkshell unity and pride, and the current system as well as the system the OP proposes does not promote that in anyway. I get that people will argue that because the game is in such poor shape they need to be in multiple pearls to get stuff done, but my counter arguement to this remains the same: spend more time being helpful and a full time member to ONE linkshell and watch how fast others follow suit.
    Dedication to a single LS is admirable. But it is not for everyone.

    After a year and a half, I have good friends across many Linkshells and have accepted a few shells to hold myself. I switch between them regularly, not when there is something I need, but when there is an interesting conversation or they need help and I am in a position to lend a hand.

    I guess I'm more a community player than a clique player.

    It comes down to what the Linkshell exists for, and the leaders communicating that to their members.
    If they expect dedication to a single shell, that should be explained up front.

    I don't mean to take anything away from people having Linkshell pride. I think that's great for people who feel that way about their Linkshells. I'm just offering that not everyone thinks the same about the shells they hold and it is not always about being selfish or disloyal.


    And to the proposed change, if it doesn't work during crafting or gathering then I agree it is pretty worthless.
    (0)

  3. #3
    Player
    daemian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa 1.0
    Posts
    46
    Character
    Risa Furia
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Having more than 1 isn't bad. I understand perfectly the loyalty part and seeking of unity but sadly not every linkshell is that successful to hold onto that for long time...

    I think the /ls1 /ls2 /ls3 feature will help improve social and "maybe" help on those - sometimes - not that active members that we usually get in a LS. Every linkshell has different objectives so seeking for more than one thing in this game isn't bad in my opinion.

    To be social / multi-ls is not bad what is bad is to take advantage of a linkshell or just come with a smile only when you need something and then hide when someone else requires assitance...
    (0)
    Last edited by daemian; 04-09-2012 at 02:55 AM.


    "Enjoy when you can, and endure when you must." J.W.Goethe

  4. #4
    Player

    Join Date
    Apr 2012
    Posts
    1
    I have to agree with Biggs on this one. As a sackholder in a linkshell, having people jump from linkshell to linkshell hurts the building process when you are trying to make your own linkshell stronger. A lot of people will tend to go to a party in one linkshell that may have a winning record for a certain NM, dungeon, etc. and then when you want them to help your event, they will not come because you haven't established that winning record yet. Building a strong linkshell takes time and loyalty and this holding multiple linkshells takes away the loyalty aspect. I would like to get that latest and best gear but I would like to see my linkshell succeed even more. The bottom line is, this game is for entertainment and that nice piece of armor is virtual anyways. I guess it's up to people to decide what is better - a virtual piece of armor or building a strong relationship in a linkshell.
    (1)