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  1. #31
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    Starlord's Avatar
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    Luna Sushima
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    Siren
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    Samurai Lv 91
    Quote Originally Posted by Riv View Post
    What we need is the OP's idea, been asking for it since day one. Text commands will be faster than opening the menu every time so i guess it's decent but it's still not what we asked for.
    Welcome to life :P Hope you enjoy it! :P
    (2)

  2. #32
    Player
    mbncd's Avatar
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    Crystal Dreams
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    Sephirot
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    Alchemist Lv 88
    Try testing the situation now, by using either a hot key or macro while crafting. If doesn't matter what one you try to use, just something that will clearly show a result in your chat log if it processes the information. For example, I just hit my chocobo hot key while crafting. When you hit the chocobo hot key while you're unable to mount your chocobo, the chatlog would usually give you an error message such as: "That command can only be performed in passive mode." I also did a random macro to invite my mule to the party even though he's already in my party, which would usually echo the command back at me as an error message.

    Neither the hot key nor the macro worked. I had to stop crafting, get up, use hot key and/or macro, do whatever needed doing, then would have to change back to the original LS before we would be able to craft without interruption again. If talking to someone in both LS'es at once, that could mean either telling one of them that you can't talk or be stuck unable to craft until one of the conversations is over.

    Hence everyone's so called "whining". The feature is requested because we want to be able to talk to LS'es when we can't conveniently change LS'es. This update does not remedy that in the least, it is still useless while crafting and will remain so until they do drastic foundation changes that aren't likely to come until 2.0. It is only useful when we're already able to change LS'es and in that situation it does make things slightly more convenient, but not generally and certainly not when it's most needed.
    (0)



  3. #33
    Player
    Peptaru's Avatar
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    Mar 2012
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    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Solution #2: Use just one LS.
    (3)

  4. #34
    Player
    Starlord's Avatar
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    Character
    Luna Sushima
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    Siren
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    Samurai Lv 91
    "That command can only be performed in passive mode."
    Certain things make this certain error pop up, because of the fact that its not something the game allows you to do. Use Chocobo command inside a city? You'll get that error because your not allowed too.

    Linkshell is an entirely different system, it doesn't even deal with passive OR active, because of the face that I can change LS on either passive or active. in which case that:"That command can only be performed in passive mode." doesn't apply in this situation.

    Now granted I don't know anything about how they are going about handling the situation of when your doing this you can or cannot change into x LS. However, this is a step in the right direction surely enough. and saying that it "doesn't" help the cause is idiotic!

    All I can say is time will surely tell.. 1.22 is expected this month so will find out
    (0)

  5. #35
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    Quote Originally Posted by Riv View Post
    What we need is the OP's idea, been asking for it since day one. Text commands will be faster than opening the menu every time so i guess it's decent but it's still not what we asked for.
    If you read into it further, SE's idea really is the OP's idea. just via hotkeys instead of text commands.

    Neither the hot key nor the macro worked.
    You can change chat modes while gathering, so I think this will work.

    It's nearly a moot point anyway. you could just stop gathering for two seconds to change your chat target- and gathering is the only possible sticking point of where the currently planned implementation will be a visible issue.

    I've never seen such whiny, over-entitled users in almost any other thread on this forum. Such a minor issue with a decent proposed solution and everyone's raging over it like it will ruin the game or something. How many people really actively communicate with several linkshells simultaneously anyway?
    (1)
    Last edited by Alhanelem; 04-07-2012 at 03:53 PM.

  6. #36
    Player
    mbncd's Avatar
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    Limsa
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    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Starlord View Post
    Certain things make this certain error pop up, because of the fact that its not something the game allows you to do. Use Chocobo command inside a city? You'll get that error because your not allowed too.

    Linkshell is an entirely different system, it doesn't even deal with passive OR active, because of the face that I can change LS on either passive or active. in which case that:"That command can only be performed in passive mode." doesn't apply in this situation.

    Now granted I don't know anything about how they are going about handling the situation of when your doing this you can or cannot change into x LS. However, this is a step in the right direction surely enough. and saying that it "doesn't" help the cause is idiotic!

    All I can say is time will surely tell.. 1.22 is expected this month so will find out
    You've completely missed the point of what I was saying. What I said was not that that error came up, I was saying that it is an example of a hot key that presents an immediate, clearly visible response when processed. As you said, it brings up an error message when you're not allowed to mount your chocobo. You're clearly not allowed to mount your chocobo while in the crafting position. What I also said was that the game did not respond in any way, not to the use of a hot key nor a macro (which would have also given an immediate clearly visible response). Thus, hot keys and macros are not being processed while in the crafting position. If they were, an error message would have been presented as it was processed.

    Again, you're focusing on one example error message. The macro you may recall was an invite macro. You can manually type in the command to invite someone while in crafting stance, yet you cannot use a macro to invite someone. Passive or active mode does not come into this, the processing of input does. Whether it let me ride the chocobo or told me to try again later, whether it let me invite my mule or told me he was already in my party, it's all the same, it's all processing the information being input. No feedback whatsoever from things that normally do give feedback indicate a simple block on processing those sorts of input in that sort of (crafting) situation.

    I don't know how they're going to handle it either because obviously it isn't in effect yet, but it is quite clear that they will have to allow macros and hot keys to be processed while in crafting mode. This is likely something built into the foundation of the interface, and such fixes have been put off till 2.0 for even the seemingly simplest of things so I will expect the same for this. If they surprise us then great, if not, we'll have to wait for 2.0 as with many other things.

    Saying something doesn't help truly doesn't help. Saying what does help does help though. People have not just been saying "Poopoo to SE! You stuffed up! Go and find a way to make us happy!" People have been saying things that will help with basic functionality of the game, giving constructive criticism, something that does guide the way the game is designed to a point, while not asking for anything that would disrupt the play of anyone but would help the many crafters and gatherers out there a great deal.

    Time will tell, as you say. We will see what comes of it. What I said about the current mechanics still blocking its usefulness when in crafting mode still stands until they fix that aspect though. There is no way around that. It's like telling people they can type all they want and then taking the keyboard away for a few hours, without input they cannot do anything, and blocking input blocks this update for a great many of us.
    (0)



  7. #37
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    What I said about the current mechanics still blocking its usefulness when in crafting mode still stands until they fix that aspect though.
    IMO that is a defect of crafting/gathering and not a defect of the proposed feature.

    Especially with the timer for crafting being removed, it makes a lot of sense for the system to be adjusted to allow for certain commands that can't currently be performed while it is in progress.
    (0)

  8. #38
    Player
    mbncd's Avatar
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    Crystal Dreams
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    Sephirot
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    Alchemist Lv 88
    Quote Originally Posted by Alhanelem View Post
    If you read into it further, SE's idea really is the OP's idea. just via hotkeys instead of text commands.

    You can change chat modes while gathering, so I think this will work.

    It's nearly a moot point anyway. you could just stop gathering for two seconds to change your chat target- and gathering is the only possible sticking point of where the currently planned implementation will be a visible issue.

    I've never seen such whiny, over-entitled users in almost any other thread on this forum. Such a minor issue with a decent proposed solution and everyone's raging over it like it will ruin the game or something. How many people really actively communicate with several linkshells simultaneously anyway?
    You can change chat modes but a macro and a hot key do not work while crafting so a system using them will not work while crafting. Crafting a single recipe can take over a minute, which is often considered far too long to take to respond to things in online real time chat. You also are likely to get into conversation with anyone you talk to for more than one line. If things come up in both LS'es at once, you have to stop crafting until you're finished talking to one of them for the constant switch betweens, as I illustrated in my previous post. This is like a battle class user stopping after every monster to talk and not talking at all while in battle, even against the weakest enemy. It is simply ridiculous.

    I don't think anyone has said that it would ruin the game, but it was not a solution to the proposed problem. It is also not a minor issue if you're actively involved in even just two LS'es.
    (0)



  9. #39
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    Quote Originally Posted by OJtheLIONKing View Post
    I agree with how everyone says the implementation should be (or I should say, it should also be an option, the hotkey idea isn't inherently bad and some people might prefer it). However, you guys have probably been around long enough to know the reason they haven't implemented that design is very likely to be an engine or server issue. Hopefully they can put this in with 2.0.

    I seriously wonder how many at the dev team though the engine was fine and dandy the way it was, though. Seems to be a nightmare to work with, and apparently just makes it harder on both devs and players to actually get anything done.
    I personally think that switching linkshells is necessary for game comminication. Instead of multi-tasking through linkshells it forces a person to actually stay in single LS. Yes, switching LS should be easier but I don't think multi-speak should be an option. Thats why other games generally have "Alliance guilds" where groups partner up to merge social structures. These alliances are generally optional and ignored. The beauty of a LS system is each LS is its own social structure that you can change rapidly when you tire of one or the other.


    I feel sorry for the DEV teams. Oh my freaking god. So much expectation with so little time to complete it. That means a half created set of systems like ff13 was. On top of a whiny userbase that really has trippled since 2006. Since my experience with FF11 I've learned that what they give you is what you get. I would rather be able to play the game than worry about a game that I can't even play or minor features that should be gradually fixed over time.
    (1)
    Last edited by Verah; 04-07-2012 at 04:42 PM.

  10. #40
    Player
    mbncd's Avatar
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    Crystal Dreams
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    Sephirot
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    Alchemist Lv 88
    Quote Originally Posted by Alhanelem View Post
    IMO that is a defect of crafting/gathering and not a defect of the proposed feature.

    Especially with the timer for crafting being removed, it makes a lot of sense for the system to be adjusted to allow for certain commands that can't currently be performed while it is in progress.

    This I very much agree with, it is a problem with crafting. But I do believe that it is the crafters who are fighting hardest for the ability to use a /ls[n] command so it is understandable to be frustrated that this so called solution will be useless until they do fix it to work hand in hand with crafting. I also have not read any mention of this being fixed in the forseeable future, hence the frustration.



    Edit: As an afterthought, it is possible that it will serve a use to crafters afterall. Not in its intended fashion but as a text command outside of a macro, just straight into the chat box. I'm not sure if it will work and it's not as convenient but it may work. A simple /ls[n] command is still better IMHO but a /el [n] command would suffice.

    I appologise to SE for jumping down their throat about the conflict between macros/hot keys and crafting, I got too tied up in the concept that they would be the only way to use this.
    (0)
    Last edited by mbncd; 04-07-2012 at 04:52 PM. Reason: Afterthought



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