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  1. #41
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by OJtheLIONKing View Post
    However, you guys have probably been around long enough to know the reason they haven't implemented that design is very likely to be an engine or server issue. Hopefully they can put this in with 2.0.
    Nah I've been around long enough to know that this is a half baked excuse similar to PS2 limitation.

    If its possibly to type /p hello it's completely possible to type /ls1 hello

    Quote Originally Posted by Alhanelem View Post
    wow, super hostility and immature behavior for the lose.

    What you're asking for is essentially what's being done- the "equipped" linkshell is the one you're sending a message to- so it's only a matter of pressing the hotkey for the linkshell to send a message to and sending it. Are people forgetting you can always hear any of your linkshells already? The fact is, SE's implementation is actually more efficient than your proposed one.

    The only real distinction here is that the icon over your head is going to change for a second.

    This implementation is still a drastic improvement, yet players apparently feel so entitled that they can shoot them down for coming up with it.

    *press hotkey*
    *enter message*
    *press hotkey*

    Total number of buttons pressed is actually lower than if you typed "/ls# chat message" by 2 buttons. On top of this, if you want to send multiple messages, that's even more keypresses saved:

    *hotkey for LS1*
    *chat message 1*
    *chat message 2*
    *chat message 3*
    *hotkey for LS2*
    *chat message 4*
    Total keypresses = 2 + number of letters in chat message

    /ls1 *chat message 1*
    /ls1 *chat message 2*
    /ls1 *chat message 3*
    /ls2 *chat message 4*
    Total keypresses = 16 + number of letters in chat message

    The more message you send to the same LS, the more efficient SE's method becomes.
    So explain to us how we can change LS during synthesis ?, it's not possible to use text commands or open macro windows during synthesis.

    A /ls1 <message> system would allow you to talk to whatever LS you wanted regardless of what you were doing, if you were stuck in a cutscene, had the gear/inventory window open or just crafting/gathering.

    Think before you start lashing out at everyone.

    Quote Originally Posted by Alhanelem View Post
    IMO that is a defect of crafting/gathering and not a defect of the proposed feature.

    Especially with the timer for crafting being removed, it makes a lot of sense for the system to be adjusted to allow for certain commands that can't currently be performed while it is in progress.
    Sorry but you clearly don't know what you are talking about, in the current version of FFXIV its impossible for the system to display two windows at once, including the displaying of macros whilst stuck in a window, whether that be the crafting window or any other menu or cutscene.

    This is a fundamental flaw with the game and can't be easily fixed until 2.0, but I don't believe for a minute that its impossible to recode a few lines to allow a player to directly talk between LS's as has been suggested.

    For example if I'm in a party and crafting I can still type /p <message> and it works.
    (1)
    Last edited by Jinko; 04-07-2012 at 08:27 PM.

  2. #42
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    This implementation is still a drastic improvement, yet players apparently feel so entitled that they can shoot them down for coming up with it.

    *press hotkey*
    *enter message*
    *press hotkey*

    Total number of buttons pressed is actually lower than if you typed "/ls# chat message" by 2 buttons. On top of this, if you want to send multiple messages, that's even more keypresses saved:
    this is 3 actions not one. and while it maybe 2 buttons less it's also alot slower and more cumbersome. the generic idea is that i want to be able to talk to my linkshells faster. and a simple /l1 your message here is a lot faster than pressing hot key waiting for ls to change type /l your message here then pressing another hotkey.

    which if you really look at it it's actually more key presses. not less.

    hotkey2
    /l your message
    hotkey1

    as opposed to /l2 your message or even /ls2 your message. but no matter how different the keystrokes are 1 action is a lot less hassle than 3.

    making a 3 step action is just saying how can we make a simple idea more complicated than it needs to be
    (0)

  3. #43
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    How I would've done that?

    /linkshell (/l) ([Number of the Linkshell]/"[Name of the Linkshell"]) [Text]
    ex. /l Heya!
    /l 3 Heya!
    /l "Seraphim" Heya!

    But I acknowledge that because of how the system is done we can't have this, so this system they're working on is fine!
    (0)

  4. #44
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Why do we need the "l" or "ls"
    /1
    /2
    ...
    /8
    Now it's just as fast as anything else, and just like /cm s == /s; with no text after it
    /cm l == /[n]; where [n] is the ls you want to be active ...
    Just sayin
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  5. #45
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Having watched many linkshells be crushed and redone due to inactive members as well as having seen numerous linkshells split up due to members being linkshell whores and only coming into the shell when they see something going on they need, I want them to make it so you can't see any text from any shell other than the one you have on. I am sorry, I can see why this will be an unpopular stance, but I am all for promoting linkshell unity and pride, and the current system as well as the system the OP proposes does not promote that in anyway. I get that people will argue that because the game is in such poor shape they need to be in multiple pearls to get stuff done, but my counter arguement to this remains the same: spend more time being helpful and a full time member to ONE linkshell and watch how fast others follow suit. Its easy to be a linkshell whore, which is why some many do it. It takes integrity to stick with one ls and do what you can to help its leaders make it a good one by being helpful and a full time member. I blame SE overall for the shitty system we were given (the old team I mean), and I blame the current team for allowing this system to remain in place as long as it has. I think way more people would have stayed through the reconstruction had SE decided to support and fix the community tools instead of spending time on silly things like holiday events and gobbue gifts.

    Just my 2 cents though
    (3)

  6. #46
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Biggs I have to agree with alot of what you said, in this it's entirely to easy to jump shells for just what you want, and of course getting people to stick with a single shell is gonna be a pain. Leaders from all your shells are gonna be wanting you full time.
    On the other hand, being able to see a social, and an EG/Event shell wouldn't be all that bad. In XI I dropped my social shells because my EG shell would be on, I'd miss requests for help and people would think I was LS hopping when I in fact wasn't, I was just in an event that once finished I woulda been there to help w/ w/e.

    It's kind of a tough situation, on the one hand, people will shell hop, on the other if you have more than one shell and are on one for an event people may see you as shell hopping when they see your on and not responding.
    (2)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  7. #47
    Player
    Pancakes's Avatar
    Join Date
    Aug 2011
    Posts
    225
    Character
    Sean Cody
    World
    Balmung
    Main Class
    Pugilist Lv 16
    I dont understand some of u ppl complaining about it
    Quote Originally Posted by Camate View Post
    Also, we will be adding the below items to the Main Menu under Configuration → Keyboard → Other, and it will be possible to assign them to the key of your choice.
    Basically u make macros like shift+1, shift +2 etc etc.
    It's exactly the same as typing /ls1 or /ls2.. oh ya.. one more click.
    It's really great news people. Rejoice!
    (0)

  8. #48
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Pancakes View Post
    I dont understand some of u ppl complaining about it

    Basically u make macros like shift+1, shift +2 etc etc.
    It's exactly the same as typing /ls1 or /ls2.. oh ya.. one more click.
    It's really great news people. Rejoice!
    See above, many complaining are crafters who cannot use macros while crafting. However, we will possibly be able to use the text command in the chat box while crafting, it's unclear as of yet whether or not that will be possible. Hopefully it will work where macros and hot keys do not.
    (0)



  9. #49
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AestaValis View Post
    I believe the thought of being able to freely chat between active and inactive linkshells opposes the idea of what the guild/ls system is built upon.
    Each linkshell has it's own identity (name and shield etc), so why are people happy enough to forgo the pride of their ls so they can chat to whomever they want, whenever they want. In this case, it seems to me that people are merely wanting more chat channels (with possible custom channels).
    Quote Originally Posted by Biggs View Post
    Having watched many linkshells be crushed and redone due to inactive members as well as having seen numerous linkshells split up due to members being linkshell whores and only coming into the shell when they see something going on they need, I want them to make it so you can't see any text from any shell other than the one you have on. I am sorry, I can see why this will be an unpopular stance, but I am all for promoting linkshell unity and pride, and the current system as well as the system the OP proposes does not promote that in anyway. I get that people will argue that because the game is in such poor shape they need to be in multiple pearls to get stuff done, but my counter arguement to this remains the same: spend more time being helpful and a full time member to ONE linkshell and watch how fast others follow suit.
    Dedication to a single LS is admirable. But it is not for everyone.

    After a year and a half, I have good friends across many Linkshells and have accepted a few shells to hold myself. I switch between them regularly, not when there is something I need, but when there is an interesting conversation or they need help and I am in a position to lend a hand.

    I guess I'm more a community player than a clique player.

    It comes down to what the Linkshell exists for, and the leaders communicating that to their members.
    If they expect dedication to a single shell, that should be explained up front.

    I don't mean to take anything away from people having Linkshell pride. I think that's great for people who feel that way about their Linkshells. I'm just offering that not everyone thinks the same about the shells they hold and it is not always about being selfish or disloyal.


    And to the proposed change, if it doesn't work during crafting or gathering then I agree it is pretty worthless.
    (0)

  10. #50
    Player
    Allanon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    52
    Character
    Allanon Galaphile
    World
    Excalibur
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by Camate View Post
    Time to necrobump~!

    There has been some progress on the LS switching front, so I’d like to update you all a bit.
    In patch 1.22 the text command “/equiplinkshell (/el)” will be added. As a sub-command you can indicate “1-8” or input the linkshell name (in quotes) and it will be possible to switch to that linkshell.

    Also, we will be adding the below items to the Main Menu under Configuration → Keyboard → Other, and it will be possible to assign them to the key of your choice.

    • Switch to your next linkshell
    • Switch to linkshell 1
    • Switch to linkshell 2
    • Switch to linkshell 3
    • Switch to linkshell 4
    • Switch to linkshell 5
    • Switch to linkshell 6
    • Switch to linkshell 7
    • Switch to linkshell 8
    • Unequip your current linkshell
    What we really need is LS management tools. This way we don't have to break the pearl just to remove inactive players....Do you think we could get that BEFORE this silly addition?
    (1)

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