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  1. #41
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    You wrote up an impressive amount of detail and I applaud you for your sincerity and determination towards the issue. However, what you write boils down to, more or less, one main premise.

    Quote Originally Posted by FreeKingStefan View Post
    4: The Feast hates living.

    My point here may seem basic, but I will try to explain it in detail: the game systems within The Feast prevent a healer from truly being able to carry a match. This is due to things like: Culling Time, Heavy Medal, Adrenaline, and Offense Kits.
    SE has taken multiple steps (of which you acknowledge elsewhere in your post) to get exactly to this point. They don't want stalemates. They don't want a healer carrying a team. They made multiple efforts to push damage and death. They want more kills per match. They want an overall dominant team to be able to swiftly win via medal count rather than chipping away at a healers mana or something similar. They have not been secretive about this either. They have outright said they are looking for this to be a high death count.

    Yes as a healer, it blows when an entire game mode is set out against your very existence. But that's what it is, and if you don't like it, perhaps a different game mode is for you. I played healer in seasons 1 and 2, and now and then drop in with my scholar still today. There's a large degree of frustration that comes with an important, yet under-weighted role, but there's also something fun about battling against the games odds and emerging victorious.
    (2)

    http://king.canadane.com

  2. #42
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Canadane View Post
    You wrote up an impressive amount of detail and I applaud you for your sincerity and determination towards the issue. However, what you write boils down to, more or less
    Thank you for your input, however I think you are belittling the bigger picture here by choosing a single point and saying "this is all there is to it".

    While I understand that if -all- my suggestions were put into play it would cause healers to be too strong, I did what I could to offer solutions to each issue individually without giving any packaged ideas. I understand that my initial post did not convey this properly, so I will look to change that.
    (0)

  3. #43
    Player
    Honeybaby's Avatar
    Join Date
    May 2016
    Posts
    10
    Character
    Honey Nut
    World
    Balmung
    Main Class
    Summoner Lv 60

    U srs

    nerf monk pls
    (4)

  4. #44
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Canadane View Post
    Snip
    I'm on mobile so unfortunately I need to make two posts to respond.

    Anyway, the problem that SE created is that the systems that were put in place to create more kills was overkill. It caters to bad/unskilled players, which is not healthy for any game that is trying to be competitive, since those systems are only abused by the skilled players that did not need them in the first place.
    (0)

  5. #45
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by FreeKingStefan View Post
    I am not against a WHM nerf. I actually prefer the play style of AST but my team forced me into WHM due to it's superiority in our comp. However, you are crying for nerfs without any due compensation. If you take away their innate ability to peel for themselves and create opportunities for hard casting, you need to give them something in return. What are your ideas?

    Alternatively, try utilizing the strength of AST: weave around walls to LOS repose, and don't get in melee range of the WHM. If you have the WHM focused, you can see when and what they are trying to cast.
    You continue to not only insult me, but completely miss the point of the problem.

    1) WHM abilities were not designed around PvP. When SE added Fluid Aura and Sleep, they were not thinking that WHM's needed them for PvP, they were fluff spells.

    2) WHM's do not need nor require Fluid Aura or Sleep in PvE content, and as such other healers get no equivalent. In no content in this game is sleep required for a WHM to do their job, or else other healers would be unable to do theirs. The ONLY exception to this is PvP, where WHM get the chance to utilize these abilities and it creates an imbalance since damage is higher than any healer can heal for extended periods of time, as you noted in your OP. Any ability that can break up this healing creates strength in the class. WHM is the only one with this particular strength.

    3) Stop insulting me by telling me to LOS repose. This is PvP 101. I've played thousands of Feast and Wolves Den matches, I know what I'm doing.
    (3)

  6. #46
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
    Posts
    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Koltik View Post
    You continue to not only insult me, but completely miss the point of the problem.
    How am I...?

    Quote Originally Posted by Koltik View Post
    3) Stop insulting me by telling me to LOS repose. This is PvP 101. I've played thousands of Feast and Wolves Den matches, I know what I'm doing.
    How was that an insult? It is clear from your posts that you struggle with LOSing Repose and kiting out the Fluid Aura. I am offering advice since you are not seeming to understand.
    (2)

  7. #47
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Its always seemed to me like too much emphasis is placed on the healer role in pvp. I agree with the points you make but would really like to see things go in the opposite direction and have more self sustainability given to dps.

    Also, am mad jealous of that hat :|
    (1)

  8. #48
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    You couldn't pay me to heal in the Feast. I cannot fathom how healers find enjoyment in it. Much respect to the dedicated healers, you're better people than me.
    (1)

  9. #49
    Player

    Join Date
    Jul 2011
    Posts
    644
    at war waste 2 felt cleave to sacred prism, you can get a healer out from sacred prism by bump and homlang the poor healer target out of the sacred prism, so it's a big waste. War is the only job to have the ability of getting whm away from the sacred prism for 6 seconds if he don't have a depuration in the pocket
    (0)
    Last edited by kensatsu; 11-11-2016 at 02:52 AM.

  10. #50
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by FreeKingStefan View Post
    It is clear from your posts that you struggle with LOSing Repose and kiting out the Fluid Aura. I am offering advice since you are not seeming to understand.
    You continue to redirect attention to me as a player, rather than the argument itself. The problem is that WHM gets two powerful control abilities that the other two healers have absolutely no response to. In Feast you are constantly put in bad positions while trying to stay in LoS / Range of your teammates. You can't be in a perfect position at all times, as you are at the mercy of being close and in LoS of your own team.

    I've yet to see one actual reason for why WHM's need Fluid Aura at all, let alone have it on a 30s CD. They definitely do not need it to be competitive in PvE, whereas AST need full Noct shield in PvE and that is nerfed to be useless in PvP. WHM's also do not need Repose to be successful in PVE, as other healers have no equivalent.

    A WHM's job is to keep their team alive, heal them, not secure kills. Fluid Aura and Repose were not created with PvP in mind. They're fluff spells.
    (2)

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