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  1. #1
    Player

    Join Date
    Mar 2011
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    Gridania
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    1,987
    Quote Originally Posted by DeadRiser View Post
    Well the description of THM says they control 6 elements. Might just come later!
    It only say that in English, not in French/German/Japanese. So nope.

    FR/DE/JP just use "multiple elements" instead of saying "six".
    (1)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    A whole thread on this?

    What about:
    Umbral?
    Astral?
    Paralyze/Paralyna?
    Slow?
    Poison/Poisona?
    Silena?
    Guildskills?
    Shockspikes?
    Ancient Magic?
    Dedicated Bind spell?
    Spiritsong?
    Raise/Resurrect? (current one says "may trigger prevention of Weakness and Brink of Death effects.")
    Purge?
    Shell?
    Roaming Soul?

    So many good spells just gone.


    Also wtf is "Temporarily halves enmity and gradually restores MP." lol its no soughspeak! but i do like.
    (0)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by viion View Post
    A whole thread on this?

    What about:
    Umbral?
    Astral?
    Paralyze/Paralyna?
    Slow?
    Poison/Poisona?
    Silena?
    Guildskills?
    Shockspikes?
    Ancient Magic?
    Dedicated Bind spell?
    Spiritsong?
    Raise/Resurrect? (current one says "may trigger prevention of Weakness and Brink of Death effects.")
    Purge?
    Shell?
    Roaming Soul?

    So many good spells just gone.


    Also wtf is "Temporarily halves enmity and gradually restores MP." lol its no soughspeak! but i do like.
    Some of these effects were moved into nukes and weapon skills. Some of these debuffs are only available through combos, further relying on teamwork and not zerging. I think it's a good think they got rid of so many of the spells we had, we just had WAY too many.
    (2)

  4. #4
    Player
    Orophen's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    49
    Character
    Orophen Smith
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by viion
    So many good spells just gone.
    Quote Originally Posted by DeadRiser View Post
    Some of these effects were moved into nukes and weapon skills. Some of these debuffs are only available through combos, further relying on teamwork and not zerging. I think it's a good think they got rid of so many of the spells we had, we just had WAY too many.
    Also, getting all of these spells before level 50 makes it hard for progression later on. You'll get your AM. It'll just be after level 50. More than likely another magic class will have enfeebles too. Because bunching every single spell that exists under 2 classes is pretty a crappy thing to do if you plan on having more than 2 magic classes.
    (4)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Orophen View Post
    Also, getting all of these spells before level 50 makes it hard for progression later on. You'll get your AM. It'll just be after level 50. More than likely another magic class will have enfeebles too. Because bunching every single spell that exists under 2 classes is pretty a crappy thing to do if you plan on having more than 2 magic classes.
    That was a problem with XI like 5 classes using the same magic BLM RDM SMN PUP SCH.
    (1)

  6. #6
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DeadRiser View Post
    Some of these effects were moved into nukes and weapon skills. Some of these debuffs are only available through combos, further relying on teamwork and not zerging. I think it's a good think they got rid of so many of the spells we had, we just had WAY too many.
    No mention of dark/umbral/astral/light
    No mention of Paralyze
    No mention of Poison
    All BINDs are Exclusive
    The only 1 slow is Exclusive
    Theres no mention of Ancient Magic
    Theres no mention of Guildskills

    Theres no "Reduce mp cost by half", but there is "Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete." which is a good trade off.

    No mention of anything that does same thing Purge did
    No mention of anything that increases duration of effect
    No mention of anything that increases magic defense (unless defense is being used for both physical and magical)

    Do not assume they just being spread out, actually read it.


    Quote Originally Posted by Orophen View Post
    Also, getting all of these spells before level 50 makes it hard for progression later on. You'll get your AM. It'll just be after level 50. More than likely another magic class will have enfeebles too. Because bunching every single spell that exists under 2 classes is pretty a crappy thing to do if you plan on having more than 2 magic classes.
    As far as I'm aware there is no proof that we will get AM later, also we are not getting level cap increase at least until after 1.21 so that's way into next year.

    Also You dont know when you get these skills, some of them could be level 50, you dont know.
    (0)
    Last edited by viion; 11-19-2011 at 02:07 AM.

  7. #7
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by viion View Post
    No mention of dark/umbral/astral/light
    No mention of Paralyze
    No mention of Poison
    All BINDs are Exclusive
    The only 1 slow is Exclusive
    Theres no mention of Ancient Magic
    Theres no mention of Guildskills

    Theres no "Reduce mp cost by half", but there is "Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete." which is a good trade off.

    No mention of anything that does same thing Purge did
    No mention of anything that increases duration
    No mention of anything that increases magic defense (unless defense is being used for both physical and magical)

    Do not assume they just being spread out, actually read it.
    I did read it, because I said some. Why are you so butthurt? You know they had too many spells in this game to begin with. Half of the debuffs were worthless because battle doesn't work long enough and some don't even work on bosses.

    The point of these exclusive abilities is so that we don't have -insert class here- exclusive parties. They want parties to need more than just 3 types of classes. And it seems like combat will be a lot harder. And just wait it out, they might add a couple more skills later. You don't know and neither do I. Quit being an ass because I made a simple observation.
    (0)

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DeadRiser View Post
    I did read it, because I said some. Why are you so butthurt? You know they had too many spells in this game to begin with. Half of the debuffs were worthless because battle doesn't work long enough and some don't even work on bosses.

    The point of these exclusive abilities is so that we don't have -insert class here- exclusive parties. They want parties to need more than just 3 types of classes. And it seems like combat will be a lot harder. And just wait it out, they might add a couple more skills later. You don't know and neither do I. Quit being an ass because I made a simple observation.
    I'm sorry but Slow + Paralyze were god sends, Purge was insanely useful for nuke PT's. Poison was nice way for range pull and good DOT. Shockspikes was wonderful for the stun effect, Spirit Song was insanely good for just about every encounter where you dont need to move (All nms outside of dungeons).

    Dedicated raise spells were good to raise from the brink of a whipe, especially having control over your 30 minute resurrect which you can manage on chainspell.

    Umbral/Astral is pretty much the only spell THM has atm and it far beats elementals on a lot of things, it is also highly unlikely to be resisted due to its unique nature but they now get stuck with 2 basic elementals.

    And Shell, well that speaks for itself.

    I guess you just really dont like to play your class very well, hell I'm a PLer and I take my class serious and play it to the fullest.
    (2)

  9. #9
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    No mention of Silence as well, this is what worries me most for whatever reason.
    (0)

  10. #10
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AdvancedWind View Post
    No mention of Silence as well, this is what worries me most for whatever reason.
    And silence was SOOO useful for those pesky hippocerfs. Grrr lol
    (0)

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