Poison suppose to be a basic of enfeebing spell. Please reconsider about not having them untill 2.0
Poison suppose to be a basic of enfeebing spell. Please reconsider about not having them untill 2.0
Last edited by Alise; 11-22-2011 at 12:02 PM.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
So much fail, I don't even know where to begin.
This would be close though
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The way I see it, the removal of a large set of spells that were minimaly usefull at best is no great lose. Keep in mind, this is from a player who leveld and played THM with entent of utiliing the CC abilities they had. In the end the MP siphon, Drain, TP siphon worked well. BUT paralyze, slow, gravity, bind, silence, blind, all appeared to me to not work properly most of the time or in some cases, none of the time, or just have plain ole' faulty mechanics. The absorb acc, atk, def, and eva, all seem t have so little impact, that most everyone I know just don't bother with them.
My point is that the enebling abilites were to minimal of an effect to effect battles in my opinion. I would much rather see them fixed then to see them gone. If they are removed as planned, the certainly need to redesign them and make a new CC enfeebling class that can utilize them in a manner that allows them to change the flow of battle.
Can you also give us some of the reasoning behind the disappearance of Water as an offensive spell and the elimination of enfeebling magic? This whole issue will be much less likely to create a spike of animus against the plans of the development team, if they allow us to understand why this is being done, and towards which end.
Just removing a structure that was shown to us as essential from the beginning of the game will make us feel deprived, but giving us a few glimpses of the new structure will make us feel reassured. Showing us the end towards which we are moving will allow us to understand your reasoning and dispel the whiff of arbitrariness we are now getting. The structure the developers are toying with was presented to us as a fundamental object of necessary knowledge, a core constituent of the Adventurer's efforts to understand and conquer the world. Telling us it will be taken away without letting us see what will replace it... this is very likely to make everybody feel mutilated.
Rukkirii, thanks for the reply, but could you please elaborate some more... as it stands, your bare-bones answer is very disquieting to many of us.
R
This can't be serious... do they seriously expect us to play this MMO for almost another year without any debuffs? That is a great way to get quite a lot of bad press about how this game is a joke.
I was really happy about the changes until this recent week when they apparently decided to dumb down the game significantly. They might as well shut it down till 2.0 if this is the kind of crap they are going to pull.
Blind is there, Heavy(Gravity) is there, Bind is there, Stun is there, Sleepga is there.
They don't need to actually do anything for media and people like you to twist the info as if they were.
Generic FF debuffs do not make the game any more complex.
I know right 90% of the ppl complaining about debuff's hardly use them. Why spend 3 seconds casting poison when you can kill it with a nuke.
You guys need to get XI out of your fkin head do i need to go down the list of FF where water was an basic spell.I thought the idea of all those changes was to make game more final fatasy-ish... A FF without poison spell or slow? You must be kidding Rukki...
Last edited by Firon; 11-23-2011 at 06:21 AM.
I don't think I have ever really used debuffs in FF games (Exceptions being in FFX and FFVII, for FFX bosses debuffs were a HUGE help and in FFVII I really just used minipulate a lot for grinding.) they just aren't that reliable. Why spend time and MP getting all the debuffs you can on a mob when you can 1 shot it with a spell?
That is true and its the same in this game Slow does shit in this game and i mean shit!!!!! Gravity and bind were both useless cause fkin Mobs have Ranged attack, and then paralyze the spells sucks but the potions worked better than the spell lol, then he we have the dia and absorb def and bio and absorb attack, all four them are ass mobs still hit you like a truck regardless, and the def down does not help as much.I don't think I have ever really used debuffs in FF games (Exceptions being in FFX and FFVII, for FFX bosses debuffs were a HUGE help and in FFVII I really just used minipulate a lot for grinding.) they just aren't that reliable. Why spend time and MP getting all the debuffs you can on a mob when you can 1 shot it with a spell?
IF debuff's was as potent was there were in XI maybe i would crying with he rest of them but since they are not who cares
It's as if you assume that the developers can not control the game they are making.What If you're fighting a "Weak to water" monster and want to put out the best output of damage but can't?
In either case you'll deal exactly as much damage as the designers let you.
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