i really hate this.There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
enfeebling is something that exists in lots of MMOs and has always been part of the Final Fantasy franchise one way or another as well.
How simplistic and generic do you want mages to be?
Mages in this game now suck than any other MMO.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Yeah, that makes sense. /facepalmThere aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
/facepalm2.0
I like it for the simple fact that now we have spells for a new class when one comes out. I was wondering before because CNJ and THM had everything just about, what spells could we get other than haste and wall etc. Now we got spells to use for another class/job and I see no problem with that.There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
Sounds like a cool plan is in motion!There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
I'm sure the wait will be worth it.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
I'm not sure, but it sounds to me like the Development Team has no plans to implement enfeebling magic (to any class or job ... ever) unless the community absolutely forces them to do so.
The elemental split I understand, though. It will just take a little time to deprogram modern Final Fantasy elemental metaphysics from my mind, and go back to more old school metaphysics.
It's more like, if it can be fit into a strategy situation since combos can already enfeeble.I'm not sure, but it sounds to me like the Development Team has no plans to implement enfeebling magic (to any class or job ... ever) unless the community absolutely forces them to do so.
The elemental split I understand, though. It will just take a little time to deprogram modern Final Fantasy elemental metaphysics from my mind, and go back to more old school metaphysics.
Please clarify if this means no debuffing in the period from now to 2.0 or no enfeebling magic, ever, ever ever?
I thought the idea of all those changes was to make game more final fatasy-ish... A FF without poison spell or slow? You must be kidding Rukki...There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Or, it's simply because the current classes and jobs aren't going to be enfeebling (spell wise), because you know, they could introduce RDM or Time Mage which will handle enfeebling?
Just a thought...
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