Yes, this couldn't be part of a long term plan by them (the game isn't back in alpha phase, or anything!), they must be catering to those dumb casuals who ruin everything sacred about gaming. You're also not being irrational or making assumptions at all.
I'd prefer that CNJ get the Banish and Scourge spells that THM has, and that THM gets all of the elemental magic that CNJ currently has. If THM is to be the BLM, it should be the elemental magic master, and as CNJ is to be WHM, Light and Dark magic makes a bit more sense for it.
I strongly think they should revise what they're doing here. It's very simple what they have to do. They want to keep their original classes of White Mage, Black Mage, Red Mage, they need to show it. All of these adjustments and butchering of certain jobs is a really bad idea.
They need to improvise and work upon, not cut pieces out of ? job and ? job. They need to keep them what they are as far as their respective roles entail.
THISI'd prefer that CNJ get the Banish and Scourge spells that THM has, and that THM gets all of the elemental magic that CNJ currently has. If THM is to be the BLM, it should be the elemental magic master, and as CNJ is to be WHM, Light and Dark magic makes a bit more sense for it.
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15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
thats what i dont get.Just thought of something.
If cure magic does become water based, how will this effect the current elemental wheel?
AFAIK the elemental wheel is:
Lightning > Water > Earth > Lightning
Fire > Ice > Wind > Fire
So if there are no water based nukes, how will this affect the elemental wheel? Is it going to be completely redone?
there will be a hole as to which nuke will over power which elementally based mob.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
The elemental wheel may very well stay the same but you just can't abuse it the same way.
In FFXI or XIV it's not like they make things significantly overpowered really, it just ups accuracy of your spells as far as I recall?
So... What you're saying is... Conjurer should become Thaumaturge.... and Thaumaturge become Conjurer...I'd prefer that CNJ get the Banish and Scourge spells that THM has, and that THM gets all of the elemental magic that CNJ currently has. If THM is to be the BLM, it should be the elemental magic master, and as CNJ is to be WHM, Light and Dark magic makes a bit more sense for it.
Ok, a few comments here:
First, no water? Really? Isn't that one of the traditional elements if not the most important? So, what will happen to all the water based arms we have now like Wand of Tides, water scepter or whatever its called, etc.?
Second, do they not plan to implement Leviathan as a primal? Last time I checked, he was water-based. What are they going to do when they add him? Make him ice?? It's absurd.
Finally, as Jinyra said, no debuffs are unacceptable, silence especially. It's absolutely necessary for the mage mobs within the strongholds. But, before we lose are tempers, Yoshida has mentioned in numerous interviews that the ratio of mage classes to melee classes is unbalanced and the first new job before anything else will be a mage class. (Thank god.) I'm hoping this new mage class will be somewhat of a debuffer/support class.
Poison suppose to be a basic of enfeebing spell. Please reconsider about not having them untill 2.0
Last edited by Alise; 11-22-2011 at 12:02 PM.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
So much fail, I don't even know where to begin.
This would be close though
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