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  1. #171
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by Lucifer View Post
    Heartbreaking. This game has been transformed in to complete rubbish.
    No enfeebling? All tactics out the window. No more gearing your character in enfeebling gear to land that slow.
    Another theme-park MMO for the dwindling masses.
    Yes, this couldn't be part of a long term plan by them (the game isn't back in alpha phase, or anything!), they must be catering to those dumb casuals who ruin everything sacred about gaming. You're also not being irrational or making assumptions at all.
    (2)

  2. #172
    Player
    Mikiko's Avatar
    Join Date
    Mar 2011
    Location
    Floptropica's Capital City, Thotropica
    Posts
    5
    Character
    Hiren Tsukiru
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I'd prefer that CNJ get the Banish and Scourge spells that THM has, and that THM gets all of the elemental magic that CNJ currently has. If THM is to be the BLM, it should be the elemental magic master, and as CNJ is to be WHM, Light and Dark magic makes a bit more sense for it.
    (3)

  3. #173
    Player
    Amador's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Nine Amador
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I strongly think they should revise what they're doing here. It's very simple what they have to do. They want to keep their original classes of White Mage, Black Mage, Red Mage, they need to show it. All of these adjustments and butchering of certain jobs is a really bad idea.

    They need to improvise and work upon, not cut pieces out of ? job and ? job. They need to keep them what they are as far as their respective roles entail.
    (1)

  4. #174
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Mikiko View Post
    I'd prefer that CNJ get the Banish and Scourge spells that THM has, and that THM gets all of the elemental magic that CNJ currently has. If THM is to be the BLM, it should be the elemental magic master, and as CNJ is to be WHM, Light and Dark magic makes a bit more sense for it.
    THIS

    as;ldkfj;alsdkfj;ladfjs
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #175
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Corrderio View Post
    Just thought of something.

    If cure magic does become water based, how will this effect the current elemental wheel?

    AFAIK the elemental wheel is:

    Lightning > Water > Earth > Lightning
    Fire > Ice > Wind > Fire

    So if there are no water based nukes, how will this affect the elemental wheel? Is it going to be completely redone?
    thats what i dont get.

    there will be a hole as to which nuke will over power which elementally based mob.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #176
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    The elemental wheel may very well stay the same but you just can't abuse it the same way.

    In FFXI or XIV it's not like they make things significantly overpowered really, it just ups accuracy of your spells as far as I recall?
    (0)

  7. #177
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mikiko View Post
    I'd prefer that CNJ get the Banish and Scourge spells that THM has, and that THM gets all of the elemental magic that CNJ currently has. If THM is to be the BLM, it should be the elemental magic master, and as CNJ is to be WHM, Light and Dark magic makes a bit more sense for it.
    So... What you're saying is... Conjurer should become Thaumaturge.... and Thaumaturge become Conjurer...
    (1)

  8. #178
    Player
    RikkCavalier's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Rikk Foixewesfv
    World
    Excalibur
    Main Class
    Dancer Lv 91
    Ok, a few comments here:

    First, no water? Really? Isn't that one of the traditional elements if not the most important? So, what will happen to all the water based arms we have now like Wand of Tides, water scepter or whatever its called, etc.?

    Second, do they not plan to implement Leviathan as a primal? Last time I checked, he was water-based. What are they going to do when they add him? Make him ice?? It's absurd.

    Finally, as Jinyra said, no debuffs are unacceptable, silence especially. It's absolutely necessary for the mage mobs within the strongholds. But, before we lose are tempers, Yoshida has mentioned in numerous interviews that the ratio of mage classes to melee classes is unbalanced and the first new job before anything else will be a mage class. (Thank god.) I'm hoping this new mage class will be somewhat of a debuffer/support class.
    (0)

  9. #179
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Poison suppose to be a basic of enfeebing spell. Please reconsider about not having them untill 2.0
    (1)
    Last edited by Alise; 11-22-2011 at 12:02 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  10. #180
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    So much fail, I don't even know where to begin.

    This would be close though
    (0)

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