I'm sorry but I don't exactly want jobs to be homogenized like all the classes in WoW. I'm fine with damage dealers, or any non-healer job, not being strong self healers.

I'm sorry but I don't exactly want jobs to be homogenized like all the classes in WoW. I'm fine with damage dealers, or any non-healer job, not being strong self healers.
Last edited by AutoWhit; 11-08-2016 at 09:10 PM.



That's fair game. But shouldn't, then, non damage dealers have weak DPS to make up for their sustain, the result thus becoming equal? Whether you last 10 seconds and deal 100 DPS or whether you last 100 seconds and deal 10 DPS, the end result is the same.
Besides, isn't giving everyone damage a form of homogenization, too?
I dunno, I find that argument fairly weak.
so you want tanks and healers to take 10x as long to go through a solo story quest or do you want every story quest designed with 3 paths so that they can always be cleared?That's fair game. But shouldn't, then, non damage dealers have weak DPS to make up for their sustain, the result thus becoming equal? Whether you last 10 seconds and deal 100 DPS or whether you last 100 seconds and deal 10 DPS, the end result is the same.
Besides, isn't giving everyone damage a form of homogenization, too?
I dunno, I find that argument fairly weak.
that kind of balance is dumb. and to say tanks with Swords and Axes shouldn't be able to do damage is also dumb.
i'm kind of okay with taking damage away from healers if you let them have a bodyguard solo that they can heal all the time that kills stuff for them.
if you think queueing as DPS for stuff doesn't take long enough now, wait till the game is "balanced" your way when nobody can play tank/healer cause they can't kill anything to progress independently.



Given how long it took them to support PVP bars and the like, I'd rather not juggle Deep Dungeon-only skills. But it would be good to have more solo viability for this gradually make its way into the game. It would be perfectly appropriate for, say, Black Mage to get some kind of Drain skill later on, and for tactics revolving around crowd control or interrupts to make other jobs viable in different ways without just giving every job Physick/Esuna and calling it a day.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


