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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    I wonder what whm's giant aoe attack is. HOLY!?
    (5)

  2. #12
    Quote Originally Posted by PrettyPrincess View Post
    I wonder what whm's giant aoe attack is. HOLY!?
    Since Time magic seems to be divided through jobs in XI/XIV..I'm betting Holyja or Banishga.
    (0)

  3. #13
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kiote View Post
    Well OMG what a surprise. Conjurers lost all but two of their Elemental Magics.

    I guess being in direct communication with the elementals no longer gives the Conjurers the ability to use their power. That makes sense.

    Yay for 13 out of 15 Con skills being Healing/Defensive.

    They don't Even get a Weapon Skill. This is pathetic.

    I hope all you people who fully supported this Job System will be happy casting your two Spells every time you want to go solo something.

    Oh wait, maybe you wont get your TWO elemental spells until level 20. That would be a nice cap to this abomination.

    "Classes are designed to play Solo"

    How are you going to solo on a Con who has TWO offensive abilities by LEVEL 50!?
    Better level before 1.20 I guess, hey?
    (3)

  4. #14
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    Unfortunately around these parts it's ASSUME DOOM AND GLOOM first
    Lol the only doom and gloom I've had was how long they took to post this! So glad they posted it, I can't wait for people to try and AoE everything and they all die! mwahahaha tired of this zerg fest!
    (2)

  5. #15
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by PrettyPrincess View Post
    Unfortunately around these parts it's ASSUME DOOM AND GLOOM first
    this is what happens when you find out a big piece of rock is going destroy the world. got my retainer fully stocked. now just need the panic buying to start

    hmm oh yeah. con only getting 2 attacking spells. well this is not a surprise to most of us, we found out con was getting white in the last live letters. you can only cast one spell at a time so 2 is double what you need
    (6)
    What I have shown you is reality. What you remember, that is the illusion.

  6. #16
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by grandm View Post
    this is what happens when you find out a big piece of rock is going destroy the world. got my retainer fully stocked. now just need the panic buying to start

    hmm oh yeah. con only getting 2 attacking spells. well this is not a surprise to most of us, we found out con was getting white in the last live letters. you can only cast one spell at a time so 2 is double what you need
    Not to mention THM's Fire and Lightning magic can be used by CNJ. How effective another classes spells will be, I'm not sure.
    (0)

  7. #17
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Actually it's 4/15 being offensive abilities, unless you consider the AOEs as defensive abilities. Heck if we wanna be more accurate it's actually 7/15 are offensive, you have the 4 elemental spells, a sleep spell, an ability that increases MATT by 20% and an ability that instant cast the next spell. Overall it's a good balance between offense and defense.

    What's really strange about these though is how odd the enfeebles are for each spell, you have does wind dmg with chance of DoT, then Earth damage with chance to lower earth evasion o_O. As it stands now I see each element in the following sense

    Wind=DoT and Dispel
    Earth=Earth evasion down o_O and aga
    Ice=THM only single target and aga enfeeble dmg
    Fire= pretty much aga I-III
    Thunder=pretty much single target I-IV

    It'll definitely be interesting to see how they work out though, I just wonder what's the point of having one spell that reduces one elements evasion unless said spells above are actually More unique then we think, if we take another look at it we can think


    Wind=Choke, AOE with elemental based enfeeble
    Earth=x element evasion down, stoneja
    Ice=Freeze and Freezeja?
    Fire= Firaga I-III
    Thunder=Thunder I-IV

    I mean seeing as there is a lack of water element perhaps they are trolling us by making us think the elements will be like this when in reality we might actually see something like
    Fire:
    Con8/9=Burn, AOE dispel
    Con10/11=Fire element eva down, Firaja
    THM3/4=Flare and Flareja
    THM5-7= Firaga I-III
    THM8-11=Fire I-IV

    Least then it would make sense as to why water is missing, however perhaps they could also be changing the element of Cure to be water based rather then light based though that would prolly be a cheap way to make up for the lack of water element lol.

    ---
    Another thoguht did just pop into my head though perhaps the Wind spell with the chance to DoT effect will be based on the strongest affinity you have attached atm, so if you are using a Fire wand you'll have a chance to do a burn effect when using that wind spell and such, since it doesn't straight up say "Choke" effect. But it still confuses me about the eart evasion down lol.
    (2)
    Last edited by Airget; 11-19-2011 at 01:17 AM.

  8. #18
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Yeah, it's not two offensive spells. Read it again.
    (1)

  9. #19
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    You can also combo the Earth nukes for a potency boost, the Wind combos for magic accuracy. We're also getting a magic attack potency stance. I'm loving these changes.
    (5)

  10. #20
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by DeadRiser View Post
    They are making this game to cater towards party play, not a bad thing. And coming from you and your character, doesn't look like that matters. Just wait till it gets implemented, damn

    Well i thought Jobs were meant for party play so why not leave classes their solo option? I like the new changes and all but somehow i feel like they are moving more and more towards XI's direction of forced to find a party to play.
    (3)

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