I wonder what whm's giant aoe attack is. HOLY!?
I wonder what whm's giant aoe attack is. HOLY!?
Better level before 1.20 I guess, hey?Well OMG what a surprise. Conjurers lost all but two of their Elemental Magics.
I guess being in direct communication with the elementals no longer gives the Conjurers the ability to use their power. That makes sense.
Yay for 13 out of 15 Con skills being Healing/Defensive.
They don't Even get a Weapon Skill. This is pathetic.
I hope all you people who fully supported this Job System will be happy casting your two Spells every time you want to go solo something.
Oh wait, maybe you wont get your TWO elemental spells until level 20. That would be a nice cap to this abomination.
"Classes are designed to play Solo"
How are you going to solo on a Con who has TWO offensive abilities by LEVEL 50!?
Lol the only doom and gloom I've had was how long they took to post this! So glad they posted it, I can't wait for people to try and AoE everything and they all die! mwahahaha tired of this zerg fest!
this is what happens when you find out a big piece of rock is going destroy the world. got my retainer fully stocked. now just need the panic buying to start
hmm oh yeah. con only getting 2 attacking spells. well this is not a surprise to most of us, we found out con was getting white in the last live letters. you can only cast one spell at a time so 2 is double what you need
What I have shown you is reality. What you remember, that is the illusion.
Not to mention THM's Fire and Lightning magic can be used by CNJ. How effective another classes spells will be, I'm not sure.this is what happens when you find out a big piece of rock is going destroy the world. got my retainer fully stocked. now just need the panic buying to start
hmm oh yeah. con only getting 2 attacking spells. well this is not a surprise to most of us, we found out con was getting white in the last live letters. you can only cast one spell at a time so 2 is double what you need
Actually it's 4/15 being offensive abilities, unless you consider the AOEs as defensive abilities. Heck if we wanna be more accurate it's actually 7/15 are offensive, you have the 4 elemental spells, a sleep spell, an ability that increases MATT by 20% and an ability that instant cast the next spell. Overall it's a good balance between offense and defense.
What's really strange about these though is how odd the enfeebles are for each spell, you have does wind dmg with chance of DoT, then Earth damage with chance to lower earth evasion o_O. As it stands now I see each element in the following sense
Wind=DoT and Dispel
Earth=Earth evasion down o_O and aga
Ice=THM only single target and aga enfeeble dmg
Fire= pretty much aga I-III
Thunder=pretty much single target I-IV
It'll definitely be interesting to see how they work out though, I just wonder what's the point of having one spell that reduces one elements evasion unless said spells above are actually More unique then we think, if we take another look at it we can think
Wind=Choke, AOE with elemental based enfeeble
Earth=x element evasion down, stoneja
Ice=Freeze and Freezeja?
Fire= Firaga I-III
Thunder=Thunder I-IV
I mean seeing as there is a lack of water element perhaps they are trolling us by making us think the elements will be like this when in reality we might actually see something like
Fire:
Con8/9=Burn, AOE dispel
Con10/11=Fire element eva down, Firaja
THM3/4=Flare and Flareja
THM5-7= Firaga I-III
THM8-11=Fire I-IV
Least then it would make sense as to why water is missing, however perhaps they could also be changing the element of Cure to be water based rather then light based though that would prolly be a cheap way to make up for the lack of water element lol.
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Another thoguht did just pop into my head though perhaps the Wind spell with the chance to DoT effect will be based on the strongest affinity you have attached atm, so if you are using a Fire wand you'll have a chance to do a burn effect when using that wind spell and such, since it doesn't straight up say "Choke" effect. But it still confuses me about the eart evasion down lol.
Last edited by Airget; 11-19-2011 at 01:17 AM.
Yeah, it's not two offensive spells. Read it again.
You can also combo the Earth nukes for a potency boost, the Wind combos for magic accuracy. We're also getting a magic attack potency stance. I'm loving these changes.
Well i thought Jobs were meant for party play so why not leave classes their solo option? I like the new changes and all but somehow i feel like they are moving more and more towards XI's direction of forced to find a party to play.
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