Patch notes for spell reads:Does anyone know how this works in practice? Unlike Cure and Cura, when you cast Curaga at full health it heals for zero. My questions are:Restores HP of all party members within range of target. Healing priority is given to those with lowest HP.
a. is there a static pool of healing points - let's say, 5000 HP - for each conjurer that is prioritized when cast?
b. if not, are healing points calculated based on total HP lost in the party at the moment? Or determined per individual member?
c. if per member, is there a cap for how much HP can be distributed?
d. are there circumstances where Curaga would heal more than Sacred Prism + Cura if, hypothetically speaking, all party members had 100 HP?
e. let's say a party member has 500 HP and is healed with Curaga but also suffers an attack for 1000 damage at the same time; would that member die, or does it counter the damage and ignore the fact that the member's HP touched zero at one point?
Your thoughts?