Quote Originally Posted by Akuun View Post
The issue is with the animation lock, not auto attacking.

Archer's auto attack (punch) doesn't lock archer either, and this thread is about making ranged attacks auto.

I'm against auto ranged attacks because it's more problematic for sleeps, binds and other mechanics that break on damage.
That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.

AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.