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  1. #71
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Issachar View Post
    What job would you have proposed instead? RNG? Then you'd complain that it was "more of the same".
    No I wouldn't.

    Quote Originally Posted by Issachar View Post
    ARC is not the same role as RNG, there is no Sidewinder in FFXIV, and the sooner you realize that, the better off you'll be.
    Erm, if you hadn't noticed 90% of the abilities currently in the game are being replaced by completely new abilities. Just because Sidewinder doesn't exist doesn't mean it can't exist. Who says RNG has to have Sidewinder anyway? There's no Water spell in the game from 1.20, does that mean BLM shouldn't exist too?

    Quote Originally Posted by Issachar View Post
    There's no valid argument in what you've said, and where else would you place the BRD class? GLA? PGL?
    On a support class? BRD didn't have to be created yet, they could have made a new mage class, RDM perhaps with all the enfeebles they're taking away and BRD as job.

    Quote Originally Posted by Issachar View Post
    Probably one of the best, actually, along with nerfing the horribly overpowered ARC while bringing importance to melee'ers.
    Just because it was over powered doesn't mean it deserved a job no ARCs want to play. They already nerfed it into line with other DDs in 1.19. Maybe even too much since I'd pick a MRD or LNC over an ARC every time when forming parties for just about anything. Even without the animation lock the class is way behind in damage, especially when it comes to AoE situations which are very common these days.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #72
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Wevlum View Post
    Yeah...the difference is one is a damaging WS where you expend your TP... the other is how you actually get your TP.

    If archer has to worry about even trying to build their TP instead of just when to use their WS what is the point in taking them? I'd like to use a light strike to get some TP for a WS but the enemy might wreak me
    The issue is with the animation lock, not auto attacking.

    Quote Originally Posted by Corrderio View Post
    Heres the thing about LNC, I can move and not have to worry about my AA locking me out. Archer on the other hand has to, meaning their DPS will suffer more. Top that on their already low DPS and they're crap.
    Archer's auto attack (punch) doesn't lock archer either, and this thread is about making ranged attacks auto.

    I'm against auto ranged attacks because it's more problematic for sleeps, binds and other mechanics that break on damage.
    (0)

  3. #73
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    Quote Originally Posted by Akuun View Post
    The issue is with the animation lock, not auto attacking.
    That's the point. ARC has to lock itself in just building TP via Light Shot.

    Yeah you could AA up close via punch I guess but then face the same problem PGL has in getting hit with Sears (or having to jump in and out trying to avoid it).
    (1)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

  4. #74
    Player
    Pancakes's Avatar
    Join Date
    Aug 2011
    Posts
    225
    Character
    Sean Cody
    World
    Balmung
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Wevlum View Post
    ...........
    /facepalm

    You don't think a lancer jumping several feet into the air and then plunging their spear into the ground to create an aoe effect is unrealistic? We really need to stop these "omg that's so unrealistic" arguments. It's pretty unrealistic for an archer to punch things to death due to them not wanting to damage their hands and leave them unable to use their bow. It's just a ridiculous argument for this kind of game.
    man but this also ruins teh immersion
    (0)

  5. #75
    Player

    Join Date
    Aug 2011
    Posts
    179
    Quote Originally Posted by Akuun View Post
    The issue is with the animation lock, not auto attacking.

    Archer's auto attack (punch) doesn't lock archer either, and this thread is about making ranged attacks auto.

    I'm against auto ranged attacks because it's more problematic for sleeps, binds and other mechanics that break on damage.
    That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.

    AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.
    (3)

  6. #76
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Bayohne View Post
    Welp. Sorry to be the bearer of bad news (to some, and good news to others, I suppose)... But the "ARC auto-attack" on the action list was actually a mistake. It should have read "ARC standard attack" which is what I've updated that to. ARCs auto-attack will remain a swift punch in the face come patch 1.20 with the manual shot process remaining as it is currently.
    /thumbs down
    (1)

  7. #77
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Imagene View Post
    well, hopefully the direction they're taking is to make archer dps less about hitting lightshot every available cooldown but deal significant amount of their dps through spikes.

    but rather, pressing the light shot at an opportune time, to unleash a mega stacked multishot (which really should pay tp based on the arrows nocked). this would allow us to run freely to avoid void zones and make up the loss dps.

    would make sense once bard comes in as buffs would be primary actions. and once buffs are done, we make up dps through spike (using cooldowns).

    Archer cooldowns should really fit in between proposed Bard buff durations.
    Archers have one TP generating spell, asside from lancers invigorate, so tell me how this will work?

    Quote Originally Posted by Scherwiz View Post
    Cool, a dumb down and a let down all in one week, HAPPY THANKSGIVING ALL!!! Am I the only person whose patience is running thin?
    I hear ya, can't wait for Guild wars II or Diablo III since this game has been such a beautiful letdown.
    (1)
    Last edited by Lavani; 11-24-2011 at 10:04 AM.

  8. #78
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Exni View Post
    That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.

    AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.
    I was gonna reply but yeah, this sums up what I was going to say.

    An upvote for you good sir.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  9. #79
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Akuun View Post
    Archer's auto attack (punch) doesn't lock archer either, and this thread is about making ranged attacks auto.
    .
    And it's weaker than Light Shot, so you're sacrificiing MORE damage and putting yourself in harms way just to avoid the lock.
    (4)

  10. #80
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Aratharn View Post
    That's the point. ARC has to lock itself in just building TP via Light Shot.

    Yeah you could AA up close via punch I guess but then face the same problem PGL has in getting hit with Sears (or having to jump in and out trying to avoid it).
    My main is pug, but i feel it's more of an issue with the fight not being balanced around multiple classes.


    Quote Originally Posted by Exni View Post
    That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.

    AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.
    You're against manual ranged attacks because you find it difficult to control.
    It's not a matter of difficulty, it's a matter of control.


    Quote Originally Posted by Corrderio View Post
    And it's weaker than Light Shot, so you're sacrificiing MORE damage and putting yourself in harms way just to avoid the lock.
    Auto-attack on all classes is pretty weak, most of the dps comes from the TP attacks.
    Besides, the Ifrit fight is more about survival than DPS, and animation lock is usually what kills every class on that fight.
    Especially true for mages who have longer cast times than our light shot attacks.
    (0)

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