Lol what Nerf? My Archer still Pwns everything in sight.
Also, LOL at whoever that was who wants to be able to run and shoot their bow. Despite how unrealistic that is, I'm sure it will be addressed.
The Star Wars: TOR mechanics for ranged DPS is non-auto attack, unlimited ammo, and run-and-gun. I'm not even sure why we went back to auto attack in the first place but that's not the issue here. ARCs need run-and-gun.
...........
/facepalm
You don't think a lancer jumping several feet into the air and then plunging their spear into the ground to create an aoe effect is unrealistic? We really need to stop these "omg that's so unrealistic" arguments. It's pretty unrealistic for an archer to punch things to death due to them not wanting to damage their hands and leave them unable to use their bow. It's just a ridiculous argument for this kind of game.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Yeah...the difference is one is a damaging WS where you expend your TP... the other is how you actually get your TP.Have you played Lancer in the Ifrit fight? Doomspike has a long animation lock, much much longer than a light shot.
Any class is viable in the fight, it's all a matter of the player learning to hold back on using that next action.
The fight is about survival, not DPS zerging.
If archer has to worry about even trying to build their TP instead of just when to use their WS what is the point in taking them? I'd like to use a light strike to get some TP for a WS but the enemy might wreak me
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Heres the thing about LNC, I can move and not have to worry about my AA locking me out. Archer on the other hand has to, meaning their DPS will suffer more. Top that on their already low DPS and they're crap.Have you played Lancer in the Ifrit fight? Doomspike has a long animation lock, much much longer than a light shot.
Any class is viable in the fight, it's all a matter of the player learning to hold back on using that next action.
The fight is about survival, not DPS zerging.
/siiiiiiiiiiigh~Welp. Sorry to be the bearer of bad news (to some, and good news to others, I suppose)... But the "ARC auto-attack" on the action list was actually a mistake. It should have read "ARC standard attack" which is what I've updated that to. ARCs auto-attack will remain a swift punch in the face come patch 1.20 with the manual shot process remaining as it is currently.
they did try a non-auto attack then people cried, they give you auto attack now people dont want it, combos are next lets see who says it sucks.I know people seem to love auto attack but it really is an old an outdated system..
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