You're missing the point. The animation of Light Shot prevents you from moving, making Archer a worthless class to bring in any fight where you need to be ready to move in order to stay alive.
Have you played Lancer in the Ifrit fight? Doomspike has a long animation lock, much much longer than a light shot.
Any class is viable in the fight, it's all a matter of the player learning to hold back on using that next action.
The fight is about survival, not DPS zerging.
Yeah...the difference is one is a damaging WS where you expend your TP... the other is how you actually get your TP.Have you played Lancer in the Ifrit fight? Doomspike has a long animation lock, much much longer than a light shot.
Any class is viable in the fight, it's all a matter of the player learning to hold back on using that next action.
The fight is about survival, not DPS zerging.
If archer has to worry about even trying to build their TP instead of just when to use their WS what is the point in taking them? I'd like to use a light strike to get some TP for a WS but the enemy might wreak me
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Heres the thing about LNC, I can move and not have to worry about my AA locking me out. Archer on the other hand has to, meaning their DPS will suffer more. Top that on their already low DPS and they're crap.Have you played Lancer in the Ifrit fight? Doomspike has a long animation lock, much much longer than a light shot.
Any class is viable in the fight, it's all a matter of the player learning to hold back on using that next action.
The fight is about survival, not DPS zerging.
The issue is with the animation lock, not auto attacking.Yeah...the difference is one is a damaging WS where you expend your TP... the other is how you actually get your TP.
If archer has to worry about even trying to build their TP instead of just when to use their WS what is the point in taking them? I'd like to use a light strike to get some TP for a WS but the enemy might wreak me
Archer's auto attack (punch) doesn't lock archer either, and this thread is about making ranged attacks auto.
I'm against auto ranged attacks because it's more problematic for sleeps, binds and other mechanics that break on damage.
That's the point. ARC has to lock itself in just building TP via Light Shot.
Yeah you could AA up close via punch I guess but then face the same problem PGL has in getting hit with Sears (or having to jump in and out trying to avoid it).
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That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.The issue is with the animation lock, not auto attacking.
Archer's auto attack (punch) doesn't lock archer either, and this thread is about making ranged attacks auto.
I'm against auto ranged attacks because it's more problematic for sleeps, binds and other mechanics that break on damage.
AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.
I was gonna reply but yeah, this sums up what I was going to say.That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.
AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.
An upvote for you good sir.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
My main is pug, but i feel it's more of an issue with the fight not being balanced around multiple classes.
You're against manual ranged attacks because you find it difficult to control.That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.
AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.
It's not a matter of difficulty, it's a matter of control.
Auto-attack on all classes is pretty weak, most of the dps comes from the TP attacks.
Besides, the Ifrit fight is more about survival than DPS, and animation lock is usually what kills every class on that fight.
Especially true for mages who have longer cast times than our light shot attacks.
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