Page 1 of 2 1 2 LastLast
Results 1 to 10 of 112

Dev. Posts

Hybrid View

  1. #1
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kiote View Post
    You people do realize they already announced Skill Queues are coming back in 1.20 right? Your complaining about a problem that does not exist. If you can't run and press attack simultaneously maybe you should switch jobs..
    You're missing the point. The animation of Light Shot prevents you from moving, making Archer a worthless class to bring in any fight where you need to be ready to move in order to stay alive.
    (3)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Corrderio View Post
    The animation of Light Shot prevents you from moving, making Archer a worthless class to bring in any fight where you need to be ready to move in order to stay alive.
    Have you played Lancer in the Ifrit fight? Doomspike has a long animation lock, much much longer than a light shot.
    Any class is viable in the fight, it's all a matter of the player learning to hold back on using that next action.
    The fight is about survival, not DPS zerging.
    (0)

  3. #3
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akuun View Post
    Have you played Lancer in the Ifrit fight? Doomspike has a long animation lock, much much longer than a light shot.
    Any class is viable in the fight, it's all a matter of the player learning to hold back on using that next action.
    The fight is about survival, not DPS zerging.
    Yeah...the difference is one is a damaging WS where you expend your TP... the other is how you actually get your TP.

    If archer has to worry about even trying to build their TP instead of just when to use their WS what is the point in taking them? I'd like to use a light strike to get some TP for a WS but the enemy might wreak me
    (3)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  4. #4
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Akuun View Post
    Have you played Lancer in the Ifrit fight? Doomspike has a long animation lock, much much longer than a light shot.
    Any class is viable in the fight, it's all a matter of the player learning to hold back on using that next action.
    The fight is about survival, not DPS zerging.
    Heres the thing about LNC, I can move and not have to worry about my AA locking me out. Archer on the other hand has to, meaning their DPS will suffer more. Top that on their already low DPS and they're crap.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Wevlum View Post
    Yeah...the difference is one is a damaging WS where you expend your TP... the other is how you actually get your TP.

    If archer has to worry about even trying to build their TP instead of just when to use their WS what is the point in taking them? I'd like to use a light strike to get some TP for a WS but the enemy might wreak me
    The issue is with the animation lock, not auto attacking.

    Quote Originally Posted by Corrderio View Post
    Heres the thing about LNC, I can move and not have to worry about my AA locking me out. Archer on the other hand has to, meaning their DPS will suffer more. Top that on their already low DPS and they're crap.
    Archer's auto attack (punch) doesn't lock archer either, and this thread is about making ranged attacks auto.

    I'm against auto ranged attacks because it's more problematic for sleeps, binds and other mechanics that break on damage.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    Quote Originally Posted by Akuun View Post
    The issue is with the animation lock, not auto attacking.
    That's the point. ARC has to lock itself in just building TP via Light Shot.

    Yeah you could AA up close via punch I guess but then face the same problem PGL has in getting hit with Sears (or having to jump in and out trying to avoid it).
    (1)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

  7. #7
    Player

    Join Date
    Aug 2011
    Posts
    179
    Quote Originally Posted by Akuun View Post
    The issue is with the animation lock, not auto attacking.

    Archer's auto attack (punch) doesn't lock archer either, and this thread is about making ranged attacks auto.

    I'm against auto ranged attacks because it's more problematic for sleeps, binds and other mechanics that break on damage.
    That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.

    AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.
    (3)

  8. #8
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Exni View Post
    That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.

    AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.
    I was gonna reply but yeah, this sums up what I was going to say.

    An upvote for you good sir.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  9. #9
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Akuun View Post
    Archer's auto attack (punch) doesn't lock archer either, and this thread is about making ranged attacks auto.
    .
    And it's weaker than Light Shot, so you're sacrificiing MORE damage and putting yourself in harms way just to avoid the lock.
    (4)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Aratharn View Post
    That's the point. ARC has to lock itself in just building TP via Light Shot.

    Yeah you could AA up close via punch I guess but then face the same problem PGL has in getting hit with Sears (or having to jump in and out trying to avoid it).
    My main is pug, but i feel it's more of an issue with the fight not being balanced around multiple classes.


    Quote Originally Posted by Exni View Post
    That's the problem. You shouldn't be against it because you feel that ARC is somehow incredibly more difficult to control AA then you would on a melee class. In fact, what is the difference? A melee would avoid breaking those mechanics (ie sleep) just as ranged would, by turning around / canceling or changing target / disengage / spamming ESC / etc.. The players who can't manage pretty simple controls like these shouldn't necessarily govern the design of the class.

    AA's primarily help TP build, but they also add a little dps, both things that ARC is seriously in need of right now.
    You're against manual ranged attacks because you find it difficult to control.
    It's not a matter of difficulty, it's a matter of control.


    Quote Originally Posted by Corrderio View Post
    And it's weaker than Light Shot, so you're sacrificiing MORE damage and putting yourself in harms way just to avoid the lock.
    Auto-attack on all classes is pretty weak, most of the dps comes from the TP attacks.
    Besides, the Ifrit fight is more about survival than DPS, and animation lock is usually what kills every class on that fight.
    Especially true for mages who have longer cast times than our light shot attacks.
    (0)

Page 1 of 2 1 2 LastLast