And on Ifrit it's a lose lose for ARC. You either sacrifice damage and take the auto lock, or you sacrifice damage and get in range for melee, taking damage from Sear.Auto-attack on all classes is pretty weak, most of the dps comes from the TP attacks.
Besides, the Ifrit fight is more about survival than DPS, and animation lock is usually what kills every class on that fight.
Especially true for mages who have longer cast times than our light shot attacks.
Seriously, there's literally no excuse for not having ranged AA.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.