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  1. #10
    Player
    Teia's Avatar
    Join Date
    Nov 2011
    Posts
    80
    Character
    Teia Rabishu
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Wevlum View Post
    The damage will probably suck (which fair enough we're a support class now), the animation lock will get us thoroughly owned against anything where position matters, requiring us to manually hit a button to melee screws us due to issues such as lag and the lack of command stacking, and what's more we have to pay gil for the priviledge of having the worst regular attack in the game? No thank you.
    Really, it's a combination of the first and third that annoys me the most. Why make a class pay for attacks and then have those attacks suck? Then second most is mashing the button to do an attack because of no command stacking, when they could just queue it up and force the animation to finish before the queue advances.

    Honestly, I'm getting FFXI RNG vibes. Best class in the game gets nerfed to uselessness then never brought up to par with the other classes. But I'll reserve judgement until I see 1.20 myself. Who knows, SE might pull it out yet.

    Edit: Also on the sweet spot thing, there's the fact that you can't actually see what your specific distance is from the target, which in FFXI meant you could only play RNG optimally with Windower. You should never have to cheat in order to play a class to its fullest.
    (2)
    Last edited by Teia; 11-22-2011 at 06:35 PM.