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  1. #11
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Bayohne View Post
    Welp. Sorry to be the bearer of bad news (to some, and good news to others, I suppose)... But the "ARC auto-attack" on the action list was actually a mistake. It should have read "ARC standard attack" which is what I've updated that to. ARCs auto-attack will remain a swift punch in the face come patch 1.20 with the manual shot process remaining as it is currently.
    OH THANK GOD!

    Now,

    The whole Drk-like Dragoon thing is settled..

    The Ranger Auto-Attack is Settled..

    Let get to the Reactive Combat Skills.

    I honestly think making Feint, Jarring Strike, Fracture, and Phalanx class specific is going to be very detrimental to the Enjoyment of solo game play.

    Even if we somehow get to keep our manual attacks, it has always felt like they were not enough to warrant 30-60 second timers. The reactive combat skills give Solo combat the ability to draw the user into a fight. They also allow for a significant boost in Damage output for solo player. This boost does not translate in to party imbalance because these skills can only be used by the person with hate. I think it would be a great disservice to the people with a preference of solo game play to restrict skills that make there battles more Exciting and interactive.

    These skills also go a long way to making tanking more fun. Players gain the ability to add to the party damage output and an additional method of gaining hate. I have always found tanking to be rather boring in other MMOs, but when you add these skills to a Gladiator or a Marauder it gives alot of depth and quick thinking to their game play.
    (1)
    Last edited by Kiote; 11-22-2011 at 11:59 AM.