I Still don't see why we can't use our bows to hit them with, I dislike punching I'm not a pug and would love to swing my bow like some kind of stringed club
I Still don't see why we can't use our bows to hit them with, I dislike punching I'm not a pug and would love to swing my bow like some kind of stringed club
Last edited by Kaida; 11-22-2011 at 05:46 PM.
Agreed. I must be one of the few that's glad it's not an auto-attack for ranged weapons. But being able to smack the enemy with our bow would be much better I think... Or how about some Archer specific gloves that have a blade attached to the shooting hand? Could have a special trait that increases damage of auto-attack. Yet since they're doing all these changes I still ponder if we might see some changes in damage from distances. In FFXI when firing a gun or bow there was a "sweet spot" where you dealt far more damage compared to standing up close or standing too far away. Closer meant you hit the target more effectively but dealt less damage, farther away meant you'd miss a bit more often but the damage increased. It made it worth it to try setting yourself up for the proper distance.
This would be terrible, it sucked on ffxi. Not only does it make soloing terrible but it also messes with other things. Not only do you have to perform your /ra by manually hitting the key for every shot (issues such as lag, animation lock and human error meaning you dont get maximum TP/sec), you have to worry about being in the specific sweetspot (which is going to be impossible solo) all for subpar damage (since we're support now) while being the party's bard? This is the auto-attack replacement yet apparantly we want it as cumbersome as trying to line up a blindside?Agreed. I must be one of the few that's glad it's not an auto-attack for ranged weapons. But being able to smack the enemy with our bow would be much better I think... Or how about some Archer specific gloves that have a blade attached to the shooting hand? Could have a special trait that increases damage of auto-attack. Yet since they're doing all these changes I still ponder if we might see some changes in damage from distances. In FFXI when firing a gun or bow there was a "sweet spot" where you dealt far more damage compared to standing up close or standing too far away. Closer meant you hit the target more effectively but dealt less damage, farther away meant you'd miss a bit more often but the damage increased. It made it worth it to try setting yourself up for the proper distance.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Really, it's a combination of the first and third that annoys me the most. Why make a class pay for attacks and then have those attacks suck? Then second most is mashing the button to do an attack because of no command stacking, when they could just queue it up and force the animation to finish before the queue advances.The damage will probably suck (which fair enough we're a support class now), the animation lock will get us thoroughly owned against anything where position matters, requiring us to manually hit a button to melee screws us due to issues such as lag and the lack of command stacking, and what's more we have to pay gil for the priviledge of having the worst regular attack in the game? No thank you.
Honestly, I'm getting FFXI RNG vibes. Best class in the game gets nerfed to uselessness then never brought up to par with the other classes. But I'll reserve judgement until I see 1.20 myself. Who knows, SE might pull it out yet.
Edit: Also on the sweet spot thing, there's the fact that you can't actually see what your specific distance is from the target, which in FFXI meant you could only play RNG optimally with Windower. You should never have to cheat in order to play a class to its fullest.
Last edited by Teia; 11-22-2011 at 06:35 PM.
Here's what I don't understand. They've gone on record as saying that they want to implement more battles that require precise positioning and movement, akin to the Ifrit fight. I'm guessing they'd like to start doing this immediately and not wait until 2.0 comes out. They've also said that animation lock is a problem that they're aware of and working on resolving. Despite that, they're still giving ARC a manual attack in place of a ranged auto attack. It's possible that I've missed some hidden post saying Light Shot will no longer cause animation lock; but that seems like something that would inspire a few threads of its own, so that seems unlikely. I don't understand why they would do this knowing that a lack of ranged attack that doesn't cause animation lock is what's keeping ARC from being invited to Ifrit.
The only way this decision can be fair to ARC is to make it unfair to melee classes by playing to ARC's strengths. That is, make another Batraal fight where melee get heavily punished while ranged sits back and DPSs from relative safety. Considering that's not what the majority of players want, though. . .
I don't mind the weakened damage too much because of ARC's ranged saftey net. But yeah the pay to shoot thing is annoying. They should just scrap arrows and allow us to equip quivers which are infinite.
As I said before.. this patch fails more and more each and everyday.. I thought you guys were doing so well at first too.Welp. Sorry to be the bearer of bad news (to some, and good news to others, I suppose)... But the "ARC auto-attack" on the action list was actually a mistake. It should have read "ARC standard attack" which is what I've updated that to. ARCs auto-attack will remain a swift punch in the face come patch 1.20 with the manual shot process remaining as it is currently.
Not cool, SE. I don't know why you're committed to making ARC soloing the most mind numbing thing ever, and devoted to the the idea that ARC is instantly gimped on any fights requiring movement (which, from the sounds of things, is "every major fight from here on out").
Bring in auto-shoot, seriously.
Also get rid of arrows. (They're useless as a game mechanic.)
Ya get rid of bows, bring us the Gatling-gun! (don't forget the inf-ammo bandanna)
I would prefer to shoot an arrow for a ranged auto attack because it only makes 100% sense. Not punching the enemy. An arrow shot close range to the face may even be more deadly than a far away shot. They better take this into consideration and add it after this spoof.
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