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  1. #21
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vanguard319 View Post
    because if it wasn't, it would interfere with skills like shadowbind, (you'd lose bind the moment AA went off) I'm more surprised that ppl think that AA automatically means that arc will no longer be rooted when firing.
    Pattern recognition: Name one more class that gets rooted during auto attack.

    Yes, I've seen your arguments in other threads about the realism of firing a bow "from the hip." But, then, very few of the classes have realistic auto attacks, so what's one more?
    (2)

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Kiote View Post
    Just one more Awful Change in a Giant List of Awful Changes.

    The only Saving Grace to the Archer Class was the Manual Fire.

    Bet you anything the next Change to this Class is the Magic Infinite Quiver..
    the fact you post on these forums is awful.
    (4)

  3. #23
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tonkra View Post
    easier: [esc] (deselecting target)
    Not for me, my sleep key is directly above my ESC key. Stupid keyboard layout xD

    Quote Originally Posted by Mihana View Post
    This really shouldn't be the answer to it... What if you wanna use a weaponskill, you gotta go back into active mode and hope you don't suddenly go into auto-attack mode again.
    You got plenty of time during the animation to exit out of attack by either using ESC like Tonkra said or getting out of active mode. It's not that hard.
    (0)

  4. #24
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Welp. Sorry to be the bearer of bad news (to some, and good news to others, I suppose)... But the "ARC auto-attack" on the action list was actually a mistake. It should have read "ARC standard attack" which is what I've updated that to. ARCs auto-attack will remain a swift punch in the face come patch 1.20 with the manual shot process remaining as it is currently.
    (25)
    Matt "Bayohne" Hilton - Community Team

  5. #25
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Bayohne View Post
    Welp. Sorry to be the bearer of bad news (to some, and good news to others, I suppose)... But the "ARC auto-attack" on the action list was actually a mistake. It should have read "ARC standard attack" which is what I've updated that to. ARCs auto-attack will remain a swift punch in the face come patch 1.20 with the manual shot process remaining as it is currently.
    . . . Why?
    (16)

  6. #26
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Hm, that's too bad. I hope for the archers' sake that the animation lock from light shot gets removed, and that they can build up more TP from multi-hit normal attacks.
    (7)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #27
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Rentahamster View Post
    Hm, that's too bad. I hope for the archers' sake that the animation lock from light shot gets removed, and that they can build up more TP from multi-hit normal attacks.
    I hope so. Otherwise, all the movement-intensive fights they're planning on making in the future are just gonna keep screwing ARC over and over. . .
    (6)

  8. #28
    Player
    Imagene's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    76
    Character
    Eith E'las
    World
    Masamune
    Main Class
    Archer Lv 50
    well, hopefully the direction they're taking is to make archer dps less about hitting lightshot every available cooldown but deal significant amount of their dps through spikes.

    but rather, pressing the light shot at an opportune time, to unleash a mega stacked multishot (which really should pay tp based on the arrows nocked). this would allow us to run freely to avoid void zones and make up the loss dps.

    would make sense once bard comes in as buffs would be primary actions. and once buffs are done, we make up dps through spike (using cooldowns).

    Archer cooldowns should really fit in between proposed Bard buff durations.
    (1)

  9. #29
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    They did the right thing by making melee DDs the primary source of damage in a fight and making ARC more of a support role from afar. ARC was so overpowered for a long time, and I hope they keep with this mindset that it should do less than Lancers and Marauders.
    (1)

  10. #30
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Bayohne View Post
    Welp. Sorry to be the bearer of bad news (to some, and good news to others, I suppose)... But the "ARC auto-attack" on the action list was actually a mistake. It should have read "ARC standard attack" which is what I've updated that to. ARCs auto-attack will remain a swift punch in the face come patch 1.20 with the manual shot process remaining as it is currently.
    Where is the dislike button?

    Alternatively, animation lock removal is acceptable.
    (9)

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