Hey guys. During the Fanfest, they mentioned they'd reworking or removing some abilities "unused/ineffective" abilities for 4.0. Examples they showed included the Dragoon's Feint, and the Monk's Feather Foot.

I'm curious to see what abilities you can see getting removed or altered.

For example, I could see Dark Knight's "Living Dead" being simplified, although probably not removed. Right now, it's needlessly complicated compared to Holmgang or Hallowed Ground. It requires your healer to avoid healing you at low health so you die and it goes off, then heal you to full before the doom condition kills you. Without a lot of coordination, it usually just doesn't go off at all, since healers often panic and try to prevent you from dying in the first place. It suits its purposes in a well-coordinated team, but with most PUGs it just doesn't prove useful. I could see it just become a "Can't die for 10 seconds" cooldown, or otherwise simplified.

As another example, I could see Tempered Will being removed entirely. While it can be useful in some cases, in any battle without knockback or meaningful Bind/Heavy, it's literally useless. It lets you cheese a mechanic every three minutes, and then stops helping you entirely. I could see it being simply removed, and allow a more generally useful cooldown to take it's place.

What skills do you think should reexamined or removed for 4.0?