Nah, I honestly had another thought that might be a better compromise, because I think the only fix that really needs to occur is losing all progress when you d/c solo.
Also let's just say we do use the OP's idea, then I would say you also can't obtain Sacks which would mean that the run up would just be a test to see if you cna pull it off if you lose so that you are more prepared next time. Unranked would work if you removed the reward at 200, the potsherds from brown chest, 50/50 on removing aetherpool ability upgrade, and removing the ability to find Silver/Gold Sacks.
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Now when it comes to solo play,the time versus the chance of d/c makes it difficult to deal with to an extent. Since a 10 floor run can take about 50 minutes more or less at higher floors this idea came to mind. I know it would take time to code this since there would be new data to save such as Current Buffs, Current Floor layout, Current Floor traps etc etc. BUT when you save for the floor it brings you back to a hub where you can't trade with anyone and if you leave said hub you relinquish that save. So say you are on floor 106 with 30 mins left and you d/c. The game will create a save with all that progress and when you log on you will be back in the hub allowed to re-enter with the progress you had before d/cing. But see I don't think this is a lot to ask for because this design wouldn't allow someone to leave and come back in later with more items, when they "save" or "d/c" in this manner the save is only good while they remain in the hub and leaving the hub will cause them to lose that accessibility.
I just would like to see something implemented that relieves the stress of losing all your progress doing a run because of a server side issue or d/cing but another thought that comes to mind if the above might be hard to code is.
Idea 1. Put a Save at the start of each floor that can only be used if you haven't gone into the next room or used any items of that floor. You can "save" your progress and be put back in the hub to continue when you come back but only if you remain in the hub.
Idea 2. If you d/c you are put back in the hub and have to restart the floor with a new layout however you lose the time that you already spent on that floor along with the time on the buffs. So if you were on floor 127 at 27 mins left, cleared it halfway in 4 mins then d/ced and logged back on to enter the dungeon again you would now be on floor 127 with a new layout and 23 minutes left. This would reduce any exploit because time is precious on the later floor you wouldn't have the luxury of purposely d/cing and trying for a new layout because if you used any items or picked up any items while exploring that floor it would reset in a way to show that you not only used X items but you also didn't pick up Y items.
Idea 3. If you can't do any of that, at least save the data to remember the kills and aetherpool of the player involved. So if they d/c they can at least grab from their save data all the kill and aetherpool level to obtain a score for the scoreboard so that they don't just lose access to their score because they d/ced on floor 123 solo.


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