Results 1 to 10 of 60

Hybrid View

  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I like how we're all assuming that the MP drain will be "caster level" instead of something close to the current level.
    (1)

  2. #2
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Viridiana View Post
    I like how we're all assuming that the MP drain will be "caster level" instead of something close to the current level.
    You can't help but think otherwise when they have five different moves that all say "consistently drains MP when in use" and two of them can be used on top of each other.

    There's no way it'll be comparable to having 10 and 20 MP cost moves you can do every 30-45 seconds, which is the "current level".
    (2)
    Last edited by AlphaDragoon; 11-19-2011 at 08:36 PM.

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by AlphaDragoon View Post
    You can't help but think otherwise when they have five different moves that all say "consistently drains MP when in use" and two of them can be used on top of each other.

    There's no way it'll be comparable to having 10 and 20 MP cost moves you can do every 30-45 seconds, which is the "current level".
    Depends. Back when 1.18 went live we had ~400 MP (no buff, if I'm not mistaken) That was nearly 7 minutes worth of ability use. Now, we're sitting around 630 MP with no buffs or materia. 15MP/10seconds or 45MP/30seconds would continue to work out to 7 minutes of ability use, and that seems like a fair rate (about 20 MP every 30 seconds per ability). Of course, that doesn't take into account the new MP restoring WS. . .
    (0)