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  1. #31
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    ^that same argument can be made for a blackmage, the only reason ppl are not saying this on a blackmage thread is because, we just assume a mage will be fine with mp use and not run out. if pug/monk are becoming more mp based, why not assume that during testing SE found out what you are concerned about. and put in place a system for us not to run out of MP (unless we are idiots that can't play)
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  2. #32
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by MattyWS View Post
    Your explanation of "chi" is pretty much an explanation of how MP works, all you did was replace 'MP' with 'Chi'. And sure the word 'Chi' would fit nicely but other than that, how would it differ gameplay wise? Which is what everyone is complaining about.
    I can agree with you on that, MP works just fine. What we need to know is if the means of regenerating MP they are giving us are sufficient. If Pugilist/Monk has a reliable means of generating enough MP to sustain their skills and abilities, then that's fine. I'll love every single one of these changes if we can sustain our own MP.
    (0)

  3. #33
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    Sep 2011
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    what im wondering is if

    THM Abl. 5
    Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete.

    and

    THM Abl. 3
    Gradually increases magic crit rate. Effect fades upon a successful crit.


    work with it ><

    that was by krausus on the dragoon post (i don't know how to quote from other posts, don't laugh)

    anyway the point is lets play the patch before we slate it
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  4. #34
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MattyWS View Post
    Your explanation of "chi" is pretty much an explanation of how MP works, all you did was replace 'MP' with 'Chi'. And sure the word 'Chi' would fit nicely but other than that, how would it differ gameplay wise? Which is what everyone is complaining about.
    Lol I knew someone was gonna say this.

    The difference is you're not using up mp that can be used for actual MAGIC like cure, stoneskin, raise, etc, etc..

    On paper they look the same, but in the game the difference would be extremely apparent. I would never have to say "Oh, I can't use this ability or that one because I only have limited MP left and I need to save it for cure if needed."

    With a chi based system, you don't have to limit your core PGL/MNK actions at all but it still retains its uniqueness that SE seems to be shooting for.

    Quote Originally Posted by grandm View Post
    ^that same argument can be made for a blackmage, the only reason ppl are not saying this on a blackmage thread is because, we just assume a mage will be fine with mp use and not run out. if pug/monk are becoming more mp based, why not assume that during testing SE found out what you are concerned about. and put in place a system for us not to run out of MP (unless we are idiots that can't play)
    Almost, but not quite. PGL can't melee in passive mode.
    (1)

  5. #35
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    Nov 2011
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    20
    Right now it's way too early to tell. The new structure might require a lot of finesse by the player and that's something that is a little refreshing. If the abilities are strong then having a limiting mp pool might be the balance the class needs. Plus it seems that they've built in a decent amount of mp regen abilities across the classes, so yes the class might be more dependent on the rest of the party but that isn't necessarily a bad thing. It just means more strategy. We also haven't seen class traits yet.
    (1)

  6. #36
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Way, way, way too early to tell.

    As for me, though..? I'm going back to PGL after ragequitting around level 27. I'm actually interested - really, really interested - in the class and in MNK now, although I'll still probably get THM to 50 first, since it's closest.
    (1)
    7UP!


  7. #37
    Player
    Wevlum's Avatar
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    Mar 2011
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    Limsa Lominsa
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    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Totally called something like this in my "Intelligence" thread.

    I like the changes...I'm just worried about MP. Currently I can run myself out of mp just by using light strike etc so hopefully they'll buff the mp regen on featherfoot and that +mp weapon skill will be worth it... the thm and cnj non-exclusive skills seem interesting too.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  8. #38
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Dictionaries are your friend.

    Conjurer
    noun
    1. a person who conjures spirits or practices magic; magician.
    2. a person who practices legerdemain; juggler.
    3. a person who solemnly charges or entreats.

    Thaumaturge
    noun
    a worker of wonders or miracles; magician.

    Pugilist
    noun
    a person who fights with the fists; a boxer, usually a professional.

    Call me crazy but I see no link between a pugilist and magic.
    (1)

  9. #39
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Dictionaries are your friend.

    Conjurer
    noun
    1. a person who conjures spirits or practices magic; magician.
    2. a person who practices legerdemain; juggler.
    3. a person who solemnly charges or entreats.

    Thaumaturge
    noun
    a worker of wonders or miracles; magician.

    Pugilist
    noun
    a person who fights with the fists; a boxer, usually a professional.

    Call me crazy but I see no link between a pugilist and magic.
    Not only that but also consider:

    Light strike raises your evasion. Costs MP.
    Featherfoot raises your evasion. Generates MP on successful evade.

    To me, that makes absolutely no sense.

    My main concern is sustaining MP. If the skills and abilities given to us allow Pugilists and Monks to sustain their MP, then I absolutely love the changes and I'm fine with needing MP for quite a few abilities.
    (0)

  10. #40
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arcell View Post
    Not only that but also consider:

    Light strike raises your evasion. Costs MP.
    Featherfoot raises your evasion. Generates MP on successful evade.

    To me, that makes absolutely no sense.
    lol, these juicy contradictions got me wanting starburst
    (0)

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