Quote Originally Posted by grandm View Post
this is the point, you really don't know that (unless you are a dev who has been testing all this) you don't know how quick these moves will use up mp, you don't know how much mp the absorb move will give you back, you don't know hww much more mp the absorb move will give you back when part of the combo.

we have always got on just fine with second wind, dps with litttle need for help off a mage for heals. so why do you assume our absorb won't work as well as second wind?
Well, if history is any lesson, they didn't test the current MP costs very well. Let's assume PGL is your only class at lv50, all others are low level, not high enough for MP regeneration abilities. How long can you fight in a party situation before you have to disengage and rest MP, just so you can have your 2 normal attacks back? About 10 minutes..

This is with their "testing" mind you.

Of course the argument of "just level another class" exists, but that shouldn't matter. Leveling other classes should enhance your current class, not be required to play your current class. The whole idea of MP costs on PGL is just ridiculous, I think they could have been a bit more creative.

Why not a Chi based system? Most (if not all?) forms of martial arts in the real world are based on Chi if I'm not mistaken.

They could have given us some abilities that replenish our Chi, whether it be jabs, meditation or other defensive abilities.

Other abilities would consume Chi. Some would require and consume Chi to be executed, Some wouldn't require, but would be enhanced with Chi. Others could have varying potency based on how much Chi you have stored, but not consume it.

A system like this would have been much more fitting for a martial arts class, it just fits. This adds an interesting and unique element to the class.

But MP? No thanks. I don't need to eat magic mushrooms to kick someone in the face..